using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WebGLSupport.Detail { public class RebuildChecker { IInputField input; string beforeString; int beforeCaretPosition; int beforeSelectionFocusPosition; int beforeSelectionAnchorPosition; //Vector2 anchoredPosition; public RebuildChecker(IInputField input) { this.input = input; } public bool NeedRebuild(bool debug = false) { var res = false; // any not same if (beforeString != input.text) { if(debug) Debug.Log(string.Format("beforeString : {0} != {1}", beforeString, input.text)); beforeString = input.text; res = true; } if (beforeCaretPosition != input.caretPosition) { if (debug) Debug.Log(string.Format("beforeCaretPosition : {0} != {1}", beforeCaretPosition, input.caretPosition)); beforeCaretPosition = input.caretPosition; res = true; } if (beforeSelectionFocusPosition != input.selectionFocusPosition) { if (debug) Debug.Log(string.Format("beforeSelectionFocusPosition : {0} != {1}", beforeSelectionFocusPosition, input.selectionFocusPosition)); beforeSelectionFocusPosition = input.selectionFocusPosition; res = true; } if (beforeSelectionAnchorPosition != input.selectionAnchorPosition) { if (debug) Debug.Log(string.Format("beforeSelectionAnchorPosition : {0} != {1}", beforeSelectionAnchorPosition, input.selectionAnchorPosition)); beforeSelectionAnchorPosition = input.selectionAnchorPosition; res = true; } //if (anchoredPosition != input.TextComponentRectTransform().anchoredPosition) //{ // if (debug) Debug.Log(string.Format("anchoredPosition : {0} != {1}", anchoredPosition, input.TextComponentRectTransform().anchoredPosition)); // anchoredPosition = input.TextComponentRectTransform().anchoredPosition; // res = true; //} return res; } } }