using System; using System.Collections.Generic; using UnityEngine; using static DeMaConfig.windowItemGameObject; using static GameManager; [CreateAssetMenu(menuName = "DeMaConfig")] public class DeMaConfig : ScriptableObject { public List TaskList; [Serializable] public abstract class windowItemGameObject { public abstract List TaskList { get; set; } [System.Serializable] public class TaskItem { public TapName type; public string ID ; } } }