using System.Collections; using System.Collections.Generic; using UnityEngine; using static GameManager; public class GameType : MonoBehaviour { public GameObjectType type; public TapName tapName; private void Awake() { this.name = InitTapList.GetChineseDescription(type)+"_"+InitTapList.GetChineseDescription(tapName); } public void init() { this.name = InitTapList.GetChineseDescription(type)+"_"+InitTapList.GetChineseDescription(tapName); } }