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Merge branch 'WebGL' of ssh://gogs.ghz-tech.com:30979/GHzGlass/DeMa into Nreal

“hujiajun” преди 5 месеца
родител
ревизия
6d2ef813df
променени са 100 файла, в които са добавени 12120 реда и са изтрити 455 реда
  1. BIN
      AssetBundles/WebGL/WebGL
  2. 5 5
      AssetBundles/WebGL/WebGL.manifest
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  4. 3 3
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  13. 27 1
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  14. 54 0
      Assets/DataTypeManager.cs
  15. 11 0
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  16. 192 53
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  17. 53 0
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  19. 53 0
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  21. 1 1
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  26. 83 9
      Assets/GameManager.cs
  27. 236 328
      Assets/Scenes/16-9.unity
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BIN
AssetBundles/WebGL/WebGL


+ 5 - 5
AssetBundles/WebGL/WebGL.manifest

@@ -1,19 +1,19 @@
 ManifestFileVersion: 0
-CRC: 4151002104
+CRC: 3630932546
 AssetBundleManifest:
   AssetBundleInfos:
     Info_0:
       Name: "\u5DE5\u4E1A\u8F66\u95F4"
       Dependencies: {}
     Info_1:
-      Name: "\u5FB7\u9A6C\u79D1\u6280"
+      Name: "\u79D1\u6280\u8F66\u95F4"
       Dependencies: {}
     Info_2:
-      Name: "\u79D1\u6280\u8F66\u95F4"
+      Name: "\u79D1\u6280\u8F66\u95F4\u697C\u5C42"
       Dependencies: {}
     Info_3:
-      Name: "\u79D1\u6280\u8F66\u95F4\u697C\u5C42"
+      Name: "\u5DE5\u4E1A\u8F66\u95F4\u697C\u5C42"
       Dependencies: {}
     Info_4:
-      Name: "\u5DE5\u4E1A\u8F66\u95F4\u697C\u5C42"
+      Name: "\u5FB7\u9A6C\u79D1\u6280"
       Dependencies: {}

BIN
AssetBundles/WebGL/工业车间


+ 3 - 3
AssetBundles/WebGL/工业车间.manifest

@@ -1,15 +1,15 @@
 ManifestFileVersion: 0
-CRC: 720841145
+CRC: 2392005495
 Hashes:
   AssetFileHash:
     serializedVersion: 2
-    Hash: 2665a84638969cb981fc3145382d75b2
+    Hash: 5f25901c1ceefffec691f8b94e6c94cd
   TypeTreeHash:
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     Hash: d27d605e56b00c7d193d3604b99a7461
   IncrementalBuildHash:
     serializedVersion: 2
-    Hash: 2665a84638969cb981fc3145382d75b2
+    Hash: 5f25901c1ceefffec691f8b94e6c94cd
 HashAppended: 0
 ClassTypes:
 - Class: 1

BIN
AssetBundles/WebGL/工业车间楼层


+ 3 - 3
AssetBundles/WebGL/工业车间楼层.manifest

@@ -1,15 +1,15 @@
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+CRC: 3896782229
 Hashes:
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+    Hash: 70c5a56bf05b3d98306518fedab50eff
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     Hash: d27d605e56b00c7d193d3604b99a7461
   IncrementalBuildHash:
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-    Hash: c3df73d9a5858c6cdf9f1c2e819d8a63
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 HashAppended: 0
 ClassTypes:
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AssetBundles/WebGL/德马科技


+ 3 - 3
AssetBundles/WebGL/德马科技.manifest

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-CRC: 2963410807
+CRC: 3005183365
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     Hash: d27d605e56b00c7d193d3604b99a7461
   IncrementalBuildHash:
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AssetBundles/WebGL/科技车间


+ 3 - 3
AssetBundles/WebGL/科技车间.manifest

@@ -1,15 +1,15 @@
 ManifestFileVersion: 0
-CRC: 1323226733
+CRC: 691429971
 Hashes:
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+    Hash: 73e1348aa8a4373a694d4b104ccf105e
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     Hash: d27d605e56b00c7d193d3604b99a7461
   IncrementalBuildHash:
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 HashAppended: 0
 ClassTypes:
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AssetBundles/WebGL/科技车间楼层


+ 3 - 3
AssetBundles/WebGL/科技车间楼层.manifest

@@ -1,15 +1,15 @@
 ManifestFileVersion: 0
-CRC: 722426513
+CRC: 1881479242
 Hashes:
   AssetFileHash:
     serializedVersion: 2
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+    Hash: c0c4e6716a682621030f4a0a2aab59c0
   TypeTreeHash:
     serializedVersion: 2
     Hash: d27d605e56b00c7d193d3604b99a7461
   IncrementalBuildHash:
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-    Hash: ff70c75216917f3bee8986185c1ea042
+    Hash: c0c4e6716a682621030f4a0a2aab59c0
 HashAppended: 0
 ClassTypes:
 - Class: 1

+ 27 - 1
Assets/CameraToPose.cs

@@ -4,9 +4,11 @@ using UnityEngine;
 using DG.Tweening;
 using static GameManager;
 using UnityEngine.UI;
+using UnityTemplateProjects;
 
 public class CameraToPose : MonoBehaviour
 {
+    public List<GameObject> devItemTypeGoList;
     public GameObjectType type;
     public TapName tapName;
     public Camera cam;
@@ -17,7 +19,7 @@ public class CameraToPose : MonoBehaviour
         if(go)
         {
             if(cam.transform.position!=go.transform.position)
-                cam.transform.DOMove(go.transform.position,1f);
+                cam.transform.DOMove(go.transform.position,1f).OnComplete(()=>{cam.GetComponent<SimpleCameraController>().initpos();});
             cam.transform.rotation = go.transform.rotation;
         }
     }
@@ -28,6 +30,30 @@ public class CameraToPose : MonoBehaviour
         {
             GameManager.Instance.showW(type,tapName);
             moveTo();
+
+                if(devItemTypeGoList.Count>0&&tapName!=TapName.工业车间总览&&tapName!=TapName.科技车间总览)
+                {
+                    if(type == GameObjectType.工业车间||type == GameObjectType.科技车间)
+                    {
+                        DeMaDataManager.Instance.GetDeviceType(GameManager.Instance.getID(tapName),(msg)=>{
+                            try
+                            {
+                                for(int i=0;i<msg["data"]["list"].Count;i++)
+                                {
+                                    devItemTypeGoList[i].GetComponentInChildren<Text>().text =DeMaDataManager.changedate( msg["data"]["list"][i]["date"].ToString(),4);
+                                    devItemTypeGoList[i].GetComponentInChildren<DataTypeManager>().init(msg["data"]["list"][i]);
+                                }
+                            }
+                            catch
+                            {
+
+                            }
+                    
+
+                    });
+                    }
+
+                }
         }
 
     }

+ 54 - 0
Assets/DataTypeManager.cs

@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using LitJson;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class DataTypeManager : MonoBehaviour
+{
+    List<GameObject> objlist=new List<GameObject>();
+    public void init(JsonData data)
+    {
+        int max =this.transform.childCount;
+        for (int i = 0;i<objlist.Count;i++)
+        {
+           Destroy( objlist[i]);
+        }
+        float total =0;
+        for (int i = 0;i<data["value"].Count;i++)
+        {
+            total+=float.Parse(data["value"][i]["count"].ToString());
+        }
+        for (int i = 0;i<data["value"].Count;i++)
+        {
+            GameObject go =new GameObject("item_"+i);
+            objlist.Add(go);
+            go.transform.parent=this.transform;
+            go.transform.localPosition = Vector3.zero;
+            go.transform.localScale = Vector3.one;
+            RawImage rw = go.AddComponent<RawImage>();
+            rw.color = GetColor(int.Parse(data["value"][i]["status"].ToString()));
+            go.GetComponent<RectTransform>().sizeDelta = new Vector2(float.Parse(data["value"][i]["count"].ToString())/total*100f, go.GetComponent<RectTransform>().sizeDelta.y);
+        }
+    }
+
+    public static Color GetColor(int colorid)
+    {
+        switch(colorid)
+        {
+            case 1:
+            return Color.green;
+            break;
+            case 2:
+            return Color.yellow;
+            break;
+            case 3:
+            return Color.red;
+            break;
+            case 4:
+            return Color.gray;
+            break;
+        }
+        return Color.gray;
+    }
+}

+ 11 - 0
Assets/DataTypeManager.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 035dca3d622fa4461877467a3a2938c3
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 192 - 53
Assets/DeMaDataManager.cs

@@ -71,9 +71,6 @@ public class DeMaDataManager : MonoBehaviour
         }
         Debug.Log("请求地址" + m_url + "_" + lstformData);
         var request = new UnityWebRequest(m_url, "Get");
-        byte[] bodyRaw = Encoding.UTF8.GetBytes(lstformData);
-        request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw);
-        request.SetRequestHeader("Content-Type", "application/json");
 
         DownloadHandler downloadHandler = new DownloadHandlerBuffer();
         request.downloadHandler = downloadHandler;
@@ -89,7 +86,7 @@ public class DeMaDataManager : MonoBehaviour
         else
         {//Post的请求失败
             Debug.Log(m_url + "失败" + lstformData + "_" + request.error);
-            callback.Invoke(null);
+           // callback.Invoke(request.error);
         }
     }
 
@@ -166,17 +163,34 @@ public class DeMaDataManager : MonoBehaviour
     }
     public static string[] GetHoursArray2()
     {
-        return Enumerable.Range(0, 24)
+        return Enumerable.Range(0, 25)
                         .Select(hour => hour.ToString("D2"))
                         .Select(hour => $"{hour}:00")
                         .ToArray();
     }
+    public void GetDeviceType(string id,Action<JsonData> callback)
+    {
+        JsonData jsonData =new  JsonData();
+        jsonData["deviceCode"]=id;
+        StartCoroutine(Post_Demo("/digital-twin/v1/device/runtime", jsonData.ToJson(), (string msg) => {
+
+             JsonData d =JsonMapper.ToObject(msg);
+             callback.Invoke(d);
+
+        }));
+        
+    }
+
     public void GetJinRiRanQi(Action<LineChartData> callback)
     {
         LineChartData data = new LineChartData();
         data.xdata = new List<string>();
         data.sdata = new List<LineChartSeriesData>();
         StartCoroutine(Get_Demo("/digital-twin/v1/gas/realtime", "", (string msg) => {
+      
+      try
+      {
+
              JsonData d =JsonMapper.ToObject(msg);
 
             DateTime startTime = new DateTime(DateTime.Now.Date.Ticks);
@@ -197,7 +211,7 @@ public class DeMaDataManager : MonoBehaviour
                 for (int j = 0;j<d["data"]["list"].Count;j++)
                 {
                     long vtime =long.Parse(d["data"]["list"][j]["date"].ToString());
-                    if(timestamp>=vtime&&oldtime<vtime)
+                    if(timestamp>vtime&&oldtime<=vtime)
                     {
                         ft +=  float.Parse(d["data"]["list"][j]["value"].ToString());
                         ct++;
@@ -219,6 +233,10 @@ public class DeMaDataManager : MonoBehaviour
             data.sdata.Add(lc);
 
             callback.Invoke(data);
+      }catch
+      {
+Debug.Log("error==>"+msg);
+      }
         }));
         return;
         for (int i = 0; i < 20; i++)
@@ -240,7 +258,7 @@ public class DeMaDataManager : MonoBehaviour
 
         callback.Invoke(data);
     }
-    
+     
     public void GetLeiJiRanqi(Action<LineChartData> callback)
     {
         LineChartData data = new LineChartData();
@@ -284,6 +302,21 @@ public class DeMaDataManager : MonoBehaviour
 
         callback.Invoke(data);
     }
+    public void GetDeviceInfo(string id,Action<JsonData> callback)
+    {
+        JsonData dataj=new JsonData();
+        dataj["buID"] =int.Parse(id) ;
+        LineChartData data = new LineChartData();
+        data.xdata = new List<string>();
+        data.sdata = new List<LineChartSeriesData>();
+        StartCoroutine(Post_Demo("/digital-twin/v1/device/realtime",dataj.ToJson(), (string msg) => {
+            JsonData d =JsonMapper.ToObject(msg);
+
+            callback.Invoke(d);
+
+        }));
+        return;
+    }
     public void GetgongyeZaiXian(Action<LineChartData> callback,int idx)
     {
             LineChartData data = new LineChartData();
@@ -332,54 +365,106 @@ public class DeMaDataManager : MonoBehaviour
 
         callback.Invoke(data);
     }
-    public void GetKeJiZaiXian(Action<LineChartData> callback,int idx)
-    {
-            LineChartData data = new LineChartData();
-        data.xdata = new List<string>();
-        data.sdata = new List<LineChartSeriesData>();
-        for (int i = 0; i < 20; i++)
-        {
-            data.xdata.Add("xdata_" + i);
-        }
+    public void GetKeJiZaiXian(string url,Action<LineChartData> callback,int idx,int type)
+    { 
+        JsonData datas =new JsonData();
 
-        LineChartSeriesData lc = new LineChartSeriesData();
-        lc.name = "数据1";
-        lc.values = new List<float>();
-        for (int i = 0; i < 20; i++)
+        switch(idx)
         {
-            lc.values.Add(UnityEngine.Random.Range(1, 1000));
+            case 1:
+            datas["mode"] = "day";
+            break;
+            case 2:
+            datas["mode"] = "week";
+            break;
+            case 3:
+            datas["mode"] = "month";
+            break;
         }
-        data.sdata.Add(lc);
+        datas["buID"] = type;
+        LineChartData data = new LineChartData();
+        data.xdata = new List<string>();
+        data.sdata = new List<LineChartSeriesData>();
+        StartCoroutine(Post_Demo(url, datas.ToJson(), (string msg) => {
+            try
+            {
 
+            JsonData d =JsonMapper.ToObject(msg);
 
-   
+            LineChartSeriesData lc = new LineChartSeriesData();
+            lc.name = "kWh";
+            lc.values = new List<float>();
+            for (int i = 0;i<d["data"]["list"].Count;i++)
+            {
+                data.xdata.Add(changedate(d["data"]["list"][i]["date"].ToString(),idx));
+                lc.values.Add(float.Parse(d["data"]["list"][i]["value"].ToString()));
+            }
+            data.sdata.Add(lc);
+
+
+            callback.Invoke(data);
+            }
+            catch
+            {
+                Debug.Log("msg error===>"+msg);
+            }
+            
+
+        }));
+        return;
 
-        callback.Invoke(data);
     }
     
-    public void GetGaoJingData(Action<LineChartData> callback,int idx)
-    {
-            LineChartData data = new LineChartData();
-        data.xdata = new List<string>();
-        data.sdata = new List<LineChartSeriesData>();
-        for (int i = 0; i < 20; i++)
-        {
-            data.xdata.Add("xdata_" + i);
-        }
+    public void GetGaoJingData(Action<LineChartData> callback,int idx,int type)
+    { 
+        JsonData datas =new JsonData();
 
-        LineChartSeriesData lc = new LineChartSeriesData();
-        lc.name = "数据1";
-        lc.values = new List<float>();
-        for (int i = 0; i < 20; i++)
+        switch(idx)
         {
-            lc.values.Add(UnityEngine.Random.Range(1, 1000));
+            case 1:
+            datas["mode"] = "day";
+            break;
+            case 2:
+            datas["mode"] = "week";
+            break;
+            case 3:
+            datas["mode"] = "month";
+            break;
         }
-        data.sdata.Add(lc);
+        datas["buID"] = type;
+        LineChartData data = new LineChartData();
+        data.xdata = new List<string>();
+        data.sdata = new List<LineChartSeriesData>();
+        StartCoroutine(Post_Demo("/digital-twin/v1/device/ratio/alarm", datas.ToJson(), (string msg) => {
+            try
+            {
 
+            JsonData d =JsonMapper.ToObject(msg);
 
-   
+            LineChartSeriesData lc = new LineChartSeriesData();
+            lc.name = "kWh";
+            lc.values = new List<float>();
+            for (int i = 0;i<d["data"]["list"].Count;i++)
+            {
+                data.xdata.Add(changedate(d["data"]["list"][i]["date"].ToString(),idx));
+                lc.values.Add(float.Parse(d["data"]["list"][i]["value"].ToString()));
+                Debug.Log(" data.xdata=1=>"+ d["data"]["list"][i]["date"].ToString());
+                Debug.Log(" data.xdata=2=>"+ data.xdata[ data.xdata.Count-1]);
+            }
+            data.sdata.Add(lc);
+
+
+            callback.Invoke(data);
+            }
+            catch
+            {
+                Debug.Log("msg error===>"+msg);
+            }
+            
+
+        }));
+        return;
 
-        callback.Invoke(data);
     }
      
     public void GetZongyongdianData(Action<LineChartData> callback,int idx)
@@ -402,7 +487,10 @@ public class DeMaDataManager : MonoBehaviour
         LineChartData data = new LineChartData();
         data.xdata = new List<string>();
         data.sdata = new List<LineChartSeriesData>();
-        StartCoroutine(Get_Demo("/digital-twin/v1/electricity/total/date", datas.ToJson(), (string msg) => {
+        StartCoroutine(Post_Demo("/digital-twin/v1/electricity/total/date", datas.ToJson(), (string msg) => {
+            try
+            {
+
             JsonData d =JsonMapper.ToObject(msg);
 
             LineChartSeriesData lc = new LineChartSeriesData();
@@ -417,6 +505,11 @@ public class DeMaDataManager : MonoBehaviour
 
 
             callback.Invoke(data);
+            }
+            catch
+            {
+Debug.Log("msg error===>"+msg);
+            }
             
 
         }));
@@ -445,10 +538,22 @@ public class DeMaDataManager : MonoBehaviour
         TimeSpan time = TimeSpan.FromSeconds(timeStampInSeconds);
         return time.ToString("hh\\:mm");
     }
-
-    public string changedate(string time,int i)
+    public static DateTime UnixTimeStampToDateTime(double timestamp)
+    {
+         // Unix时间戳基准时间1970年1月1日对应的DateTime
+        DateTime unixStartTime = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
+    
+        // 将时间戳转换为秒
+        long unixTimeStampInTicks = (long)(timestamp * TimeSpan.TicksPerSecond);
+    
+        // 在UTC时间基础上增加转换后的秒数得到中国区的时间
+        DateTime dateTimeCn = new DateTime(unixStartTime.Ticks + unixTimeStampInTicks, DateTimeKind.Utc).ToLocalTime();
+    
+        return dateTimeCn;
+    }
+    public static string changedate(string time,int i)
     { 
-        DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(long.Parse(time)).DateTime;
+        DateTime dateTime = UnixTimeStampToDateTime(long.Parse(time));
  
         switch(i)
         {
@@ -459,12 +564,15 @@ public class DeMaDataManager : MonoBehaviour
             return dateTime.ToString("MM/dd");
             break;
             case 2:
-            DateTime dateTime2 = DateTimeOffset.FromUnixTimeSeconds(long.Parse(time)+604800).DateTime;
+            DateTime dateTime2 =UnixTimeStampToDateTime(long.Parse(time)+604800);
             return  dateTime.ToString("MM/dd")+"\n"+dateTime2.ToString("MM/dd");
             break;
             case 3:
             return  dateTime.ToString("MM月");
             break;
+            case 4:
+            return  dateTime.ToString("MM-dd");
+            break;
         }
         return time; 
     }
@@ -477,14 +585,45 @@ public class DeMaDataManager : MonoBehaviour
     public void GetGaoJingTaiZhang(Action<List<baojing>> callback)
     {
         List<baojing> bj = new List<baojing>();
-        for (var i=0;i<100;i++)
+        StartCoroutine(getAlarmledger(1,bj,callback));
+    }
+
+    IEnumerator getAlarmledger(int page, List<baojing> bj,Action<List<baojing>> callback)
+    {
+        JsonData datas =new JsonData();
+        datas["page"] = page;
+        datas["pageSize"] = 10;
+        JsonData d =new JsonData();
+        yield return  StartCoroutine(Post_Demo("/digital-twin/v1/device/alarmLedger",datas.ToJson(), (string msg) => {
+       
+             d =JsonMapper.ToObject(msg);
+
+                for (var i=0;i<d["data"]["list"].Count;i++)
+                {
+                    for (var j=0;j< d["data"]["list"][i]["alarmLocation"].Count;j++)
+                    {
+                        baojing b = new baojing();
+                        b.name = d["data"]["list"][i]["deviceName"].ToString();
+                        b.time = changedate( d["data"]["list"][i]["date"].ToString(),4);
+                        b.dev =  d["data"]["list"][i]["alarmLocation"][j].ToString();
+                        bj.Add(b);
+                    }
+                }
+        }));
+        while(d==null)
+        {
+            yield return null;
+        }
+        if((int.Parse(d["data"]["total"].ToString())/10+1)>page)
         {
-            baojing b = new baojing();
-            b.name = i.ToString();
-            b.time = DateTime.Now.ToString();
-            b.dev = i.ToString();
-            bj.Add(b);
+            page++;
+            yield return StartCoroutine(getAlarmledger(page,bj,callback));
+        }
+        else
+        {
+            callback.Invoke(bj);
+
         }
-        callback.Invoke(bj);
+           
     }
 }

+ 53 - 0
Assets/DeMaGongYeCheJian.cs

@@ -0,0 +1,53 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XCharts.Runtime;
+
+public class DeMaGongYeCheJian : MonoBehaviour
+{
+    public RingChart rcr;
+    public RingChart rcg;
+    public RingChart rcd;
+    public RingChart rcl;
+    public Text rcrt;
+    public Text rcgt;
+    public Text rcdt;
+    public Text rclt;
+
+    private void OnEnable() {
+       DeMaDataManager.Instance.GetDeviceInfo(  GameManager.Instance.getID(this.gameObject.GetComponent<GameType>().tapName),(msg)=>{
+
+        int total =int.Parse(msg["data"]["run"].ToString())+
+                    int.Parse(msg["data"]["standby"].ToString())+
+                    int.Parse(msg["data"]["fault"].ToString())+
+                    int.Parse(msg["data"]["offline"].ToString());
+                if(total==0)
+                {
+                    total = 1;
+                }
+                SerieData data1 = rcr.series[0].GetSerieData(0);
+                data1.data[0] = int.Parse(msg["data"]["run"].ToString());
+                data1.data[1] = total;
+                rcrt.text = msg["data"]["run"].ToString()+"台";
+
+
+                SerieData data2 = rcg.series[0].GetSerieData(0);
+                data2.data[0] = int.Parse(msg["data"]["standby"].ToString());
+                data2.data[1] = total;
+                rcgt.text = msg["data"]["standby"].ToString()+"台";
+
+
+                SerieData data3 = rcd.series[0].GetSerieData(0);
+                data3.data[0] = int.Parse(msg["data"]["fault"].ToString());
+                data3.data[1] = total;
+                rcdt.text = msg["data"]["fault"].ToString()+"台";
+
+
+                SerieData data4 = rcl.series[0].GetSerieData(0);
+                data4.data[0] = int.Parse(msg["data"]["offline"].ToString());
+                data4.data[1] = total;
+                rclt.text = msg["data"]["offline"].ToString()+"台";
+       });
+    }
+}

+ 11 - 0
Assets/DeMaGongYeCheJian.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b51972170cda84fdda215d8ff1d5258b
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 53 - 0
Assets/DeMaKeJiCheJian.cs

@@ -0,0 +1,53 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using XCharts.Runtime;
+
+public class DeMaKeJiCheJian : MonoBehaviour
+{
+    public RingChart rcr;
+    public RingChart rcg;
+    public RingChart rcd;
+    public RingChart rcl;
+    public Text rcrt;
+    public Text rcgt;
+    public Text rcdt;
+    public Text rclt;
+
+    private void OnEnable() {
+       DeMaDataManager.Instance.GetDeviceInfo(  GameManager.Instance.getID(this.gameObject.GetComponent<GameType>().tapName),(msg)=>{
+
+        int total =int.Parse(msg["data"]["run"].ToString())+
+                    int.Parse(msg["data"]["standby"].ToString())+
+                    int.Parse(msg["data"]["fault"].ToString())+
+                    int.Parse(msg["data"]["offline"].ToString());
+                if(total==0)
+                {
+                    total = 1;
+                }
+                SerieData data1 = rcr.series[0].GetSerieData(0);
+                data1.data[0] = int.Parse(msg["data"]["run"].ToString());
+                data1.data[1] = total;
+                rcrt.text = msg["data"]["run"].ToString()+"台";
+
+
+                SerieData data2 = rcg.series[0].GetSerieData(0);
+                data2.data[0] = int.Parse(msg["data"]["standby"].ToString());
+                data2.data[1] = total;
+                rcgt.text = msg["data"]["standby"].ToString()+"台";
+
+
+                SerieData data3 = rcd.series[0].GetSerieData(0);
+                data3.data[0] = int.Parse(msg["data"]["fault"].ToString());
+                data3.data[1] = total;
+                rcdt.text = msg["data"]["fault"].ToString()+"台";
+
+
+                SerieData data4 = rcl.series[0].GetSerieData(0);
+                data4.data[0] = int.Parse(msg["data"]["offline"].ToString());
+                data4.data[1] = total;
+                rclt.text = msg["data"]["offline"].ToString()+"台";
+       });
+    }
+}

+ 11 - 0
Assets/DeMaKeJiCheJian.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d6e0341e6d98c4ddba68b348662701f6
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 1 - 1
Assets/Editor/工业车间.prefab

@@ -307,7 +307,7 @@ Transform:
   m_GameObject: {fileID: 4777067783435558018}
   serializedVersion: 2
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
-  m_LocalPosition: {x: 86.778786, y: 10.0246525, z: 62.854805}
+  m_LocalPosition: {x: 86.778786, y: 10.0246525, z: 46}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:

+ 11 - 11
Assets/Editor/工业车间楼层.prefab

@@ -3288,7 +3288,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 0
+  m_IsActive: 1
 --- !u!4 &3998395449864625004
 Transform:
   m_ObjectHideFlags: 0
@@ -7639,8 +7639,8 @@ Transform:
   m_GameObject: {fileID: 3298502011158794741}
   serializedVersion: 2
   m_LocalRotation: {x: -0, y: -0, z: 0.7071064, w: 0.70710725}
-  m_LocalPosition: {x: 7.1200027, y: 39.83899, z: -3.790001}
-  m_LocalScale: {x: 0.8499999, y: 0.5, z: 1}
+  m_LocalPosition: {x: -3.8959, y: 36.41, z: -3.49}
+  m_LocalScale: {x: 0.69973695, y: 0.41161, z: 0.82322}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 1007839460533607565}
@@ -8045,7 +8045,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!4 &6334204136816403761
 Transform:
   m_ObjectHideFlags: 0
@@ -9642,7 +9642,7 @@ Transform:
   m_GameObject: {fileID: 4038977660079138074}
   serializedVersion: 2
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
-  m_LocalPosition: {x: 87.60821, y: 3.8879693, z: 63.663273}
+  m_LocalPosition: {x: 87.60821, y: 3.8879693, z: 47.1}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:
@@ -11016,8 +11016,8 @@ Transform:
   m_GameObject: {fileID: 4586027327826800757}
   serializedVersion: 2
   m_LocalRotation: {x: 0.49910265, y: -0.50089574, z: -0.50089574, w: 0.49910265}
-  m_LocalPosition: {x: -8.8, y: 20.71, z: -5.99}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: -9.8066, y: 39.43, z: -5.31}
+  m_LocalScale: {x: 0.82322, y: 0.82322, z: 0.82322}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4019819333301748999}
@@ -15823,8 +15823,8 @@ Transform:
   m_GameObject: {fileID: 6390145479827689666}
   serializedVersion: 2
   m_LocalRotation: {x: 0.49910265, y: -0.50089574, z: -0.50089574, w: 0.49910265}
-  m_LocalPosition: {x: 5.8, y: 31.7, z: -6}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: 2.2124, y: 39.23, z: -5.31}
+  m_LocalScale: {x: 0.82322, y: 0.82322, z: 0.82322}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 662476688705938481}
@@ -22641,8 +22641,8 @@ Transform:
   m_GameObject: {fileID: 8937069880564659716}
   serializedVersion: 2
   m_LocalRotation: {x: 0.49910265, y: -0.50089574, z: -0.50089574, w: 0.49910265}
-  m_LocalPosition: {x: -25.18, y: 21.12, z: -5.99}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: -26.24, y: 44.43, z: -5.31}
+  m_LocalScale: {x: 0.82322, y: 0.82322, z: 0.82322}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4733241667846217136}

Файловите разлики са ограничени, защото са твърде много
+ 4543 - 14
Assets/Editor/德马科技.prefab


+ 1 - 1
Assets/Editor/科技车间.prefab

@@ -191,7 +191,7 @@ Transform:
   m_GameObject: {fileID: 2237588685754496831}
   serializedVersion: 2
   m_LocalRotation: {x: -0.7071068, y: -0, z: -0, w: 0.7071068}
-  m_LocalPosition: {x: -219.775, y: 5.8500147, z: 332.75552}
+  m_LocalPosition: {x: -219.775, y: 5.8500147, z: 316}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children:

Файловите разлики са ограничени, защото са твърде много
+ 1713 - 17
Assets/Editor/科技车间楼层.prefab


+ 83 - 9
Assets/GameManager.cs

@@ -3,10 +3,14 @@ using System.Collections;
 using System.Collections.Generic;
 using System.ComponentModel;
 using UnityEngine;
+using UnityTemplateProjects;
+using static DeMaConfig;
 using static InitTapList;
 
 public class GameManager : MonoBehaviour
 {
+    public DeMaConfig config;
+    public SimpleCameraController smp;
     [Serializable]
     public enum TuBiaoType
     {
@@ -36,8 +40,10 @@ public class GameManager : MonoBehaviour
         科技车间=2,
         [ChineseDescription("工业车间")]
         工业车间=3,
+        [ChineseDescription("电力")]
+        电力=4,
         [ChineseDescription("其他")]
-        其他=3,
+        其他=5,
     }
     
     // 定义枚举
@@ -140,9 +146,24 @@ public class GameManager : MonoBehaviour
         }
     }
     public List<GameObject> wlist;
+    public List<GameObject> dlist;
     public List<GameObject> keji;
     public List<GameObject> gongye;
-
+    void showkeji()
+    {
+        LoadModelAB.ModelDic["工业车间"].SetActive(false);
+        LoadModelAB.ModelDic["科技车间"].SetActive(true);
+    }
+    void showgongye()
+    {
+        LoadModelAB.ModelDic["科技车间"].SetActive(false);
+        LoadModelAB.ModelDic["工业车间"].SetActive(true);
+    }
+    void showyuanqu()
+    {
+        LoadModelAB.ModelDic["科技车间"].SetActive(true);
+        LoadModelAB.ModelDic["工业车间"].SetActive(true);
+    }
     public void showW(GameObjectType gameObjectType,TapName tapName)
     {
         if(LoadModelAB.ModelDic.ContainsKey("科技车间")&&LoadModelAB.ModelDic.ContainsKey("工业车间"))
@@ -150,16 +171,13 @@ public class GameManager : MonoBehaviour
             switch(tapName)
             {
                 case TapName.园区总览:
-                    LoadModelAB.ModelDic["科技车间"].SetActive(true);
-                    LoadModelAB.ModelDic["工业车间"].SetActive(true);
+                    Invoke("showyuanqu",1f);
                 break;
                 case TapName.德马工业车间:
-                    LoadModelAB.ModelDic["工业车间"].SetActive(false);
-                    LoadModelAB.ModelDic["科技车间"].SetActive(true);
+                    Invoke("showkeji",1f);
                 break;
                 case TapName.德马科技车间:
-                    LoadModelAB.ModelDic["科技车间"].SetActive(false);
-                    LoadModelAB.ModelDic["工业车间"].SetActive(true);
+                    Invoke("showgongye",1f);
                 break;
             }
 
@@ -178,17 +196,61 @@ public class GameManager : MonoBehaviour
                         wlist[i].SetActive(false);
                     }
                 }
+
+                for(var i=0;i<dlist.Count;i++)
+                {
+                    dlist[i].SetActive(TapName.园区总览==tapName);
+                }
+                        SimpleCameraController.smallclickct = 3;
             break;
             case GameObjectType.科技车间:
                 keji[0].SetActive(tapName == TapName.科技车间总览);
                 keji[1].SetActive(tapName != TapName.科技车间总览);
+                    for(var i=0;i<dlist.Count;i++)
+                    {
+                        dlist[i].SetActive(false);
+                    }
+                    if(tapName != TapName.科技车间总览)
+                    {
+                        SimpleCameraController.smallclickct = 2;
+                    }else
+                    {
+                        SimpleCameraController.smallclickct = 3;
+
+                    }
             break;
             case  GameObjectType.工业车间:
                 gongye[0].SetActive(tapName == TapName.工业车间总览);
                 gongye[1].SetActive(tapName != TapName.工业车间总览);
+                    for(var i=0;i<dlist.Count;i++)
+                    {
+                        dlist[i].SetActive(false);
+                    }
+                    if(tapName != TapName.工业车间总览)
+                    {
+                        SimpleCameraController.smallclickct = 2;
+                    }else
+                    {
+                        SimpleCameraController.smallclickct = 3;
+
+                    }
+            break;
+            case GameObjectType.电力:
+                for(var i=0;i<dlist.Count;i++)
+                {
+                    if(dlist[i].GetComponent<GameType>().tapName==tapName)
+                    {
+                        dlist[i].SetActive(true);
+                    }
+                    else
+                    {
+                        dlist[i].SetActive(false);
+                    }
+                }
+                        SimpleCameraController.smallclickct = 3;
             break;
         }
-
+        smp.initpos();
     }
     public Camera cam;
     GameObject hitGo;
@@ -234,4 +296,16 @@ public class GameManager : MonoBehaviour
 
         
     }
+
+    public string getID(TapName tapName)
+    {
+        for (int i = 0;i<GameManager.Instance.config.TaskList.Count;i++)
+        {
+            if(tapName == GameManager.Instance.config.TaskList[i].type)
+            {
+                return GameManager.Instance.config.TaskList[i].ID;
+            }
+        }
+        return "";
+    }
 }

Файловите разлики са ограничени, защото са твърде много
+ 236 - 328
Assets/Scenes/16-9.unity


+ 59 - 0
Assets/Scenes/DeMaConfig.asset

@@ -0,0 +1,59 @@
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+  m_EditorClassIdentifier: 
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+ 8 - 0
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@@ -0,0 +1,8 @@
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+ 28 - 0
Assets/Scenes/DeMaConfig.cs

@@ -0,0 +1,28 @@
+
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using static DeMaConfig.windowItemGameObject;
+using static GameManager;
+
+[CreateAssetMenu(menuName = "DeMaConfig")]
+public class DeMaConfig : ScriptableObject
+{
+    public List<TaskItem> TaskList;
+
+    [Serializable]
+    public abstract class windowItemGameObject
+    {
+        public abstract List<TaskItem> TaskList { get; set; }
+
+        [System.Serializable]
+        public class TaskItem
+        {
+            public TapName type;
+            public string ID ;
+
+        }
+    }
+
+     
+}

+ 11 - 0
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+ 355 - 0
Assets/Scenes/SimpleCameraController.cs

@@ -0,0 +1,355 @@
+#if ENABLE_INPUT_SYSTEM
+using UnityEngine.InputSystem;
+#endif
+
+using UnityEngine;
+
+namespace UnityTemplateProjects
+{
+    public class SimpleCameraController : MonoBehaviour
+    {
+        class CameraState
+        {
+            public float yaw;
+            public float pitch;
+            public float roll;
+            public float x;
+            public float y;
+            public float z;
+
+            public void SetFromTransform(Transform t)
+            {
+                pitch = t.eulerAngles.x;
+                yaw = t.eulerAngles.y;
+                roll = t.eulerAngles.z;
+                x = t.position.x;
+                y = t.position.y;
+                z = t.position.z;
+            }
+
+            public void Translate(Vector3 translation)
+            {
+                Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
+
+                x += rotatedTranslation.x;
+                y += rotatedTranslation.y;
+                z += rotatedTranslation.z;
+            }
+
+            public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
+            {
+                yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
+                pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
+                roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
+
+                x = Mathf.Lerp(x, target.x, positionLerpPct);
+                y = Mathf.Lerp(y, target.y, positionLerpPct);
+                z = Mathf.Lerp(z, target.z, positionLerpPct);
+            }
+
+            public void UpdateTransform(Transform t)
+            {
+                t.eulerAngles = new Vector3(pitch, yaw, roll);
+                t.position = new Vector3(x, y, z);
+            }
+        }
+        public static int smallclickct =5;
+
+        const float k_MouseSensitivityMultiplier = 0.01f;
+
+        CameraState m_TargetCameraState = new CameraState();
+        CameraState m_InterpolatingCameraState = new CameraState();
+
+        [Header("Movement Settings")]
+        [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
+        public float boost = 5f;
+
+        [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
+        public float positionLerpTime = 1f;
+
+        [Header("Rotation Settings")]
+        [Tooltip("Multiplier for the sensitivity of the rotation.")]
+        public float mouseSensitivity = 120f;
+
+        [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
+        public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
+
+        [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
+        public float rotationLerpTime = 1f;
+
+        [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
+        public bool invertY = false;
+
+        public float fwordSpeed = 200f;
+
+#if ENABLE_INPUT_SYSTEM
+        InputAction movementAction;
+        InputAction verticalMovementAction;
+        InputAction lookAction;
+        InputAction boostFactorAction;
+        bool        mouseRightButtonPressed;
+
+        void Start()
+        {
+            var map = new InputActionMap("Simple Camera Controller");
+
+            lookAction = map.AddAction("look", binding: "<Mouse>/delta");
+            movementAction = map.AddAction("move", binding: "<Gamepad>/leftStick");
+            verticalMovementAction = map.AddAction("Vertical Movement");
+            boostFactorAction = map.AddAction("Boost Factor", binding: "<Mouse>/scroll");
+
+            lookAction.AddBinding("<Gamepad>/rightStick").WithProcessor("scaleVector2(x=15, y=15)");
+            movementAction.AddCompositeBinding("Dpad")
+                .With("Up", "<Keyboard>/w")
+                .With("Up", "<Keyboard>/upArrow")
+                .With("Down", "<Keyboard>/s")
+                .With("Down", "<Keyboard>/downArrow")
+                .With("Left", "<Keyboard>/a")
+                .With("Left", "<Keyboard>/leftArrow")
+                .With("Right", "<Keyboard>/d")
+                .With("Right", "<Keyboard>/rightArrow");
+            verticalMovementAction.AddCompositeBinding("Dpad")
+                .With("Up", "<Keyboard>/pageUp")
+                .With("Down", "<Keyboard>/pageDown")
+                .With("Up", "<Keyboard>/e")
+                .With("Down", "<Keyboard>/q")
+                .With("Up", "<Gamepad>/rightshoulder")
+                .With("Down", "<Gamepad>/leftshoulder");
+            boostFactorAction.AddBinding("<Gamepad>/Dpad").WithProcessor("scaleVector2(x=1, y=4)");
+
+            movementAction.Enable();
+            lookAction.Enable();
+            verticalMovementAction.Enable();
+            boostFactorAction.Enable();
+        }
+
+#endif
+        public void initpos()
+        {
+
+            m_TargetCameraState.SetFromTransform(transform);
+            m_InterpolatingCameraState.SetFromTransform(transform);
+        }
+        void OnEnable()
+        {
+            m_TargetCameraState.SetFromTransform(transform);
+            m_InterpolatingCameraState.SetFromTransform(transform);
+        }
+
+        Vector3 GetInputTranslationDirection()
+        {
+            Vector3 direction = Vector3.zero;
+#if ENABLE_INPUT_SYSTEM
+            var moveDelta = movementAction.ReadValue<Vector2>();
+            direction.x = moveDelta.x;
+            direction.z = moveDelta.y;
+            direction.y = verticalMovementAction.ReadValue<Vector2>().y;
+#else
+
+            if(Input.GetMouseButton(0) )
+            {
+                direction += Vector3.down * Input.GetAxis("Mouse Y");
+                direction += Vector3.left * Input.GetAxis("Mouse X");
+            }
+            direction += Vector3.forward * GetBoostFactor()* fwordSpeed*Mathf.Abs(this.transform.localPosition.y)/50f;
+           
+            //if (Input.GetKey(KeyCode.W))
+            //{
+            //    direction += Vector3.forward;
+            //}
+            //if (Input.GetKey(KeyCode.S))
+            //{
+            //    direction += Vector3.back;
+            //}
+            //if (Input.GetKey(KeyCode.A))
+            //{
+            //    direction += Vector3.left;
+            //}
+            //if (Input.GetKey(KeyCode.D))
+            //{
+            //    direction += Vector3.right;
+            //}
+            //if (Input.GetKey(KeyCode.Q))
+            //{
+            //    direction += Vector3.down;
+            //}
+            //if (Input.GetKey(KeyCode.E))
+            //{
+            //    direction += Vector3.up;
+            //}
+#endif
+            return direction;
+        }
+        bool islst;
+        bool gunlun;
+        public void enter()
+        {
+            islst=true;
+            gunlun=true;
+        }
+        public void exit()
+        {
+            gunlun=false;
+        }
+        public void up()
+        {
+            islst=false;
+        }
+        void Update()
+        {
+            if(!islst&&!gunlun)
+            {
+                return;
+            }
+            // Exit Sample
+
+            if (IsEscapePressed())
+            {
+                Application.Quit();
+#if UNITY_EDITOR
+                UnityEditor.EditorApplication.isPlaying = false;
+#endif
+            }
+
+            // Hide and lock cursor when right mouse button pressed
+            if (IsRightMouseButtonDown())
+            {
+                boost=smallclickct;
+                //Cursor.lockState = CursorLockMode.Locked;
+            }
+
+            // Unlock and show cursor when right mouse button released
+            if (IsRightMouseButtonUp())
+            {
+                boost=3;
+               // Cursor.visible = true;
+               // Cursor.lockState = CursorLockMode.None;
+            }
+
+            // Rotation
+            if (IsCameraRotationAllowed())
+            {
+                var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity;
+                if (invertY)
+                    mouseMovement.y = -mouseMovement.y;
+
+                var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
+
+                m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
+                m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
+            }
+
+            // Translation
+            var translation = GetInputTranslationDirection() * Time.deltaTime;
+
+            // Speed up movement when shift key held
+            if (IsBoostPressed())
+            {
+                translation *= 10.0f;
+            }
+            // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
+            //boost += GetBoostFactor();
+            float vb =  Mathf.Abs(this.transform.localPosition.y)/200f;
+            if(vb>3)
+            {
+                vb =3;
+            }
+            translation *= Mathf.Pow(2.0f, boost+vb);
+
+            m_TargetCameraState.Translate(translation);
+
+            // Framerate-independent interpolation
+            // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
+            var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
+            var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
+            m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
+
+            m_InterpolatingCameraState.UpdateTransform(transform);
+        }
+        /// <summary>
+        /// ����м�����WASD�ƶ��ٶ�
+        /// </summary>
+        /// <returns></returns>
+        float GetBoostFactor()
+        {
+            if(!gunlun)
+            {
+                return 0;
+            }
+#if ENABLE_INPUT_SYSTEM
+            return boostFactorAction.ReadValue<Vector2>().y * 0.01f;
+#else
+            return Input.mouseScrollDelta.y * 0.02f;
+#endif
+        }
+        /// <summary>
+        /// ��ȡ���XY����ת
+        /// </summary>
+        /// <returns></returns>
+        Vector2 GetInputLookRotation()
+        {
+            if(!islst)
+            {
+                return Vector2.zero;
+            }
+            // try to compensate the diff between the two input systems by multiplying with empirical values
+#if ENABLE_INPUT_SYSTEM
+            var delta = lookAction.ReadValue<Vector2>();
+            delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system.
+            delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes.
+            return delta;
+#else
+            return new Vector2(Input.GetAxis("Mouse X"), -Input.GetAxis("Mouse Y"));
+#endif
+        }
+
+        bool IsBoostPressed()
+        {
+#if ENABLE_INPUT_SYSTEM
+            bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false;
+            boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false;
+            return boost;
+#else
+            return Input.GetKey(KeyCode.LeftShift);
+#endif
+        }
+
+        bool IsEscapePressed()
+        {
+#if ENABLE_INPUT_SYSTEM
+            return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false;
+#else
+            return Input.GetKey(KeyCode.Escape);
+#endif
+        }
+
+        bool IsCameraRotationAllowed()
+        {
+#if ENABLE_INPUT_SYSTEM
+            bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
+            canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false;
+            return canRotate;
+#else
+            return Input.GetMouseButton(1);
+#endif
+        }
+
+        bool IsRightMouseButtonDown()
+        {
+#if ENABLE_INPUT_SYSTEM
+            return Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
+#else
+            return Input.GetMouseButtonDown(0);
+#endif
+        }
+
+        bool IsRightMouseButtonUp()
+        {
+#if ENABLE_INPUT_SYSTEM
+            return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false;
+#else
+            return Input.GetMouseButtonUp(0);
+#endif
+        }
+    }
+}

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Някои файлове не бяха показани, защото твърде много файлове са промени