HDRPVirtualMaterial.cs 495 B

123456789101112131415161718
  1. using System;
  2. using TriLibCore.General;
  3. using UnityEngine;
  4. namespace TriLibCore.HDRP
  5. {
  6. /// <summary>
  7. /// Represents a container to hold HDRP Material properties temporarily.
  8. /// </summary>
  9. public class HDRPVirtualMaterial : VirtualMaterial
  10. {
  11. public Texture MetallicTexture;
  12. public Texture OcclusionTexture;
  13. public Texture DetailMaskTexture;
  14. [Obsolete("Not used anymore.")]
  15. public Texture SmoothnessTexture;
  16. }
  17. }