TriLibReleaseNotes.txt 1.0 KB

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  1. 2.2.8
  2. Release notes:
  3. A few deprecated asset loader options have been removed.
  4. If your code isn't compiling anymore, please update your code:
  5. -ReadAndWriteEnabled: Please use the MarkMeshesAsDynamic option.
  6. -AddSecondAlphaMaterial: Please use AlphaMaterialMode instead.
  7. -UseAlphaMaterials: Please use AlphaMaterialMode instead.
  8. -TextureMapper: Please use the new override that accepts multiple TextureMapper.
  9. Changelog:
  10. -Removed deprecated asset loader options.
  11. -Fixed OBJ/STL meshes reading.
  12. -Fixed normals calculation.
  13. -Added missing asset loader options configuration in editor importing.
  14. -Added ObjReader.ParseVertexColor static field. Turn off this field to disable OBJ vertex color loading.
  15. -Added NameMapper class. A NameMapper can rename GameObjects upon loading based on original model attributes.
  16. You can inherit the NameMapper class and assign it to your AssetLoaderOptions.NameMapper field.
  17. -Re-enabled IndexFormat asset loader option. Use this option to set the mesh index format (16 or 32 bits).