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- 2.2.8
- Release notes:
- A few deprecated asset loader options have been removed.
- If your code isn't compiling anymore, please update your code:
- -ReadAndWriteEnabled: Please use the MarkMeshesAsDynamic option.
- -AddSecondAlphaMaterial: Please use AlphaMaterialMode instead.
- -UseAlphaMaterials: Please use AlphaMaterialMode instead.
- -TextureMapper: Please use the new override that accepts multiple TextureMapper.
- Changelog:
- -Removed deprecated asset loader options.
- -Fixed OBJ/STL meshes reading.
- -Fixed normals calculation.
- -Added missing asset loader options configuration in editor importing.
- -Added ObjReader.ParseVertexColor static field. Turn off this field to disable OBJ vertex color loading.
- -Added NameMapper class. A NameMapper can rename GameObjects upon loading based on original model attributes.
- You can inherit the NameMapper class and assign it to your AssetLoaderOptions.NameMapper field.
- -Re-enabled IndexFormat asset loader option. Use this option to set the mesh index format (16 or 32 bits).
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