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- using System.Collections.Generic;
- using TriLibCore.Interfaces;
- using UnityEngine;
- namespace TriLibCore
- {
- #if UNITY_2020_2_OR_NEWER
- public class DataArrayCreationContext : IAssetLoaderContext, IAwaitable
- {
- public AssetLoaderContext Context { get; set; }
- public IList<IModel> Models = new List<IModel>();
- public Mesh[] Meshes;
- public Mesh.MeshDataArray DataArray;
- public bool Completed { get; set; }
- }
- #endif
- }
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