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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.Networking;
- [ExecuteInEditMode]
- public class SetWebGLText : MonoBehaviour
- {
- public GameObject UI;
- public static SetWebGLText Instance;
- public static Font webglfont;
- public Font font;
- // Start is called before the first frame update
- void Awake()
- {
- Instance = this;
- webglfont = font;
- // StartCoroutine(LoadAB());
- }
- IEnumerator Downloadip()
- {
- UnityWebRequest m_webrequest = UnityWebRequest.Get(Application.streamingAssetsPath + "/1.txt");
- yield return m_webrequest.SendWebRequest();
- if (m_webrequest.result != UnityWebRequest.Result.Success)
- {
- Debug.LogError("Failed to download image");
- }
- else
- {
- DataManager.ip = m_webrequest.downloadHandler.text;
- }
- }
- IEnumerator DownloadMacIp()
- {
- string filePath = Application.streamingAssetsPath+"/1.txt";
- if (!stlist.ContainsKey(filePath))
- {
- if (System.IO.File.Exists(filePath))
- {
- Task<string> fileData = System.IO.File.ReadAllTextAsync(filePath);
- while (!fileData.IsCompleted)
- {
- yield return null;
- }
- DataManager.ip = fileData.Result;
- }
- }
- else
- {
- yield return null;
- }
- }
- IEnumerator DownloadImageMac(callback url)
- {
- string filePath = url.url;
- if (!stlist.ContainsKey(url.url))
- {
- if (System.IO.File.Exists(filePath))
- {
- Task<byte[]> fileData = System.IO.File.ReadAllBytesAsync(filePath);
- while (!fileData.IsCompleted)
- {
- yield return null;
- }
- Texture2D texture = new Texture2D(2, 2);
- if (texture.LoadImage(fileData.Result))
- {
- stlist.Add(url.url, texture);
- url.msg.Invoke(texture);
- isload = false;
- }
- }
- else
- {
- isload = false;
- Debug.LogError("Failed to download image "+ filePath);
- }
- }
- else
- {
- yield return null;
- url.msg.Invoke(stlist[url.url]);
- isload = false;
- }
- }
- IEnumerator LoadAB()
- {
- string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "stzhongs");
- //UnityWebRequest request = UnityWebRequest.Get(filePath);
- using (UnityWebRequest req = UnityWebRequestAssetBundle.GetAssetBundle(filePath))
- {
- yield return req.SendWebRequest();
- if (req.error == null)
- {
- AssetBundle ab = (req.downloadHandler as DownloadHandlerAssetBundle).assetBundle;
- webglfont = ab.LoadAsset<Font>("stzhongs");
- UI.SetActive(true);
- }
- else
- {
- Debug.Log(filePath );
- }
- }
- }
- Queue<callback> dl = new Queue<callback>();
- public void GetTexture(string url,Action<Texture2D> msg)
- {
- if(stlist.ContainsKey(url))
- {
- msg.Invoke(stlist[url]);
- }
- else
- {
- callback cb = new callback();
- cb.url = url;
- cb.msg = msg;
- dl.Enqueue(cb);
- }
- }
- bool isload;
- private void Update()
- {
- if(dl.Count>0&&!isload)
- {
- isload = true;
- callback cb = dl.Dequeue();
- #if UNITY_EDITOR
- StartCoroutine(DownloadImageMac(cb));
- #else
- StartCoroutine(DownloadImage(cb));
- #endif
- #if UNITY_EDITOR
- StartCoroutine(DownloadMacIp());
- #else
- StartCoroutine(Downloadip());
- #endif
- }
- }
- Dictionary<string, Texture2D> stlist = new Dictionary<string, Texture2D>();
- IEnumerator DownloadImage(callback url)
- {
- if(!stlist.ContainsKey(url.url))
- {
- UnityWebRequest m_webrequest = UnityWebRequestTexture.GetTexture(url.url);
- yield return m_webrequest.SendWebRequest();
- if (m_webrequest.result != UnityWebRequest.Result.Success)
- {
- isload = false;
- Debug.LogError("Failed to download image");
- }
- else
- {
- Texture2D tex = ((DownloadHandlerTexture)m_webrequest.downloadHandler).texture;
- stlist.Add(url.url, tex);
- url.msg.Invoke(tex);
- isload = false;
- }
- }
- else
- {
- yield return null;
- url.msg.Invoke(stlist[url.url]);
- isload = false;
- }
- }
- public class callback
- {
- public string url;
- public Action<Texture2D> msg;
- }
-
- }
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