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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ZongLanManager : UpdateManager
- {
- public List<DianLiItem> dlitems;
- public override void updateData()
- {
- base.updateData();
- DataManager.Instance.GetWSD((data) => {
- for (int i = 0; i < dlitems.Count; i++)
- {
- dlitems[i].updateData(data.serverList[i],i);
- }
- });
- }
- }
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