CaoZuoRizhi.cs 795 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class CaoZuoRizhi : MonoBehaviour
  7. {
  8. public Text at;
  9. public Text bt;
  10. public void chooseA()
  11. {
  12. StartCoroutine(chooseYanChi(at.text,(l)=> {
  13. }));
  14. }
  15. public void chooseB()
  16. {
  17. StartCoroutine(chooseYanChi(bt.text, (l) => {
  18. }));
  19. }
  20. IEnumerator chooseYanChi(string t,Action<long> callback)
  21. {
  22. yield return null;
  23. string dateString = t;
  24. DateTime dateTime = DateTime.Parse(dateString);
  25. long timestamp = ((DateTimeOffset)dateTime).ToUnixTimeSeconds();
  26. Debug.Log("Timestamp: " + timestamp);
  27. callback.Invoke(timestamp);
  28. }
  29. public void sousuo()
  30. {
  31. }
  32. }