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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class CaoZuoRizhi : MonoBehaviour
- {
- public Text at;
- public Text bt;
- public void chooseA()
- {
- StartCoroutine(chooseYanChi(at.text,(l)=> {
- }));
- }
- public void chooseB()
- {
- StartCoroutine(chooseYanChi(bt.text, (l) => {
- }));
- }
- IEnumerator chooseYanChi(string t,Action<long> callback)
- {
- yield return null;
- string dateString = t;
- DateTime dateTime = DateTime.Parse(dateString);
- long timestamp = ((DateTimeOffset)dateTime).ToUnixTimeSeconds();
- Debug.Log("Timestamp: " + timestamp);
- callback.Invoke(timestamp);
- }
- public void sousuo()
- {
- }
- }
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