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- using UnityEngine;
- using UnityEngine.UIElements;
- namespace WebGLSupport
- {
- public class WebGLInputManipulator : Manipulator
- {
- private GameObject go;
- private bool showHtmlElement;
- public WebGLInputManipulator(bool showHtmlElement = false)
- {
- this.showHtmlElement = showHtmlElement;
- }
- protected override void RegisterCallbacksOnTarget()
- {
- // uitoolkit is already support mobile.
- if (!Application.isMobilePlatform)
- {
- var textInput = target.Q("unity-text-input");
- textInput.RegisterCallback<FocusInEvent>(OnFocusInEvent);
- textInput.RegisterCallback<FocusOutEvent>(OnFocusOutEvent);
- }
- }
- protected override void UnregisterCallbacksFromTarget()
- {
- // uitoolkit is already support mobile.
- if (!Application.isMobilePlatform)
- {
- var textInput = target.Q("unity-text-input");
- textInput.UnregisterCallback<FocusInEvent>(OnFocusInEvent);
- textInput.UnregisterCallback<FocusOutEvent>(OnFocusOutEvent);
- }
- }
- private void OnFocusInEvent(FocusInEvent evt)
- {
- if (go != null)
- {
- GameObject.Destroy(go);
- go = null;
- }
- go = new GameObject("WebGLInputManipulator");
- // add WebGLUIToolkitMonoBehaviour for hold TextField!
- var uitoolkit = go.AddComponent<WebGLUIToolkitTextField>();
- uitoolkit.TextField = target as TextField;
- // add WebGLInput to handle the event!
- var webglInput = go.AddComponent<WebGLInput>();
- webglInput.showHtmlElement = showHtmlElement;
- // select it!!
- webglInput.OnSelect();
- }
- private void OnFocusOutEvent(FocusOutEvent evt)
- {
- if (go != null)
- {
- GameObject.Destroy(go);
- go = null;
- }
- }
- }
- }
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