using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZongLanManager : UpdateManager { public List dlitems; public override void updateData() { base.updateData(); DataManager.Instance.GetWSD((data) => { for (int i = 0; i < dlitems.Count; i++) { dlitems[i].updateData(data.serverList[i],i); } }); } }