using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UpdateFont : MonoBehaviour { // Start is called before the first frame update void Start() { StartCoroutine(UpdateFontAsset()); } IEnumerator UpdateFontAsset() { while(!SetWebGLText.webglfont) { yield return null; } this.GetComponent().font = SetWebGLText.webglfont; } }