using UnityEngine; namespace TriLibCore.Samples { /// /// Represents a sample that loads a compressed (Zipped) Model. /// public class LoadModelFromURLSample : MonoBehaviour { /// /// The Model URL. /// public string ModelURL = "https://ricardoreis.net/trilib/demos/sample/TriLibSampleModel.zip"; /// /// Cached Asset Loader Options instance. /// private AssetLoaderOptions _assetLoaderOptions; /// /// Creates the AssetLoaderOptions instance, configures the Web Request, and downloads the Model. /// /// /// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions". /// private void Start() { if (_assetLoaderOptions == null) { var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions(false, true); } var webRequest = AssetDownloader.CreateWebRequest(ModelURL); AssetDownloader.LoadModelFromUri(webRequest, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, _assetLoaderOptions); } /// /// Called when any error occurs. /// /// The contextualized error, containing the original exception and the context passed to the method where the error was thrown. private void OnError(IContextualizedError obj) { Debug.LogError($"An error occurred while loading your Model: {obj.GetInnerException()}"); } /// /// Called when the Model loading progress changes. /// /// The context used to load the Model. /// The loading progress. private void OnProgress(AssetLoaderContext assetLoaderContext, float progress) { Debug.Log($"Loading Model. Progress: {progress:P}"); } /// /// Called when the Model (including Textures and Materials) has been fully loaded. /// /// The loaded GameObject is available on the assetLoaderContext.RootGameObject field. /// The context used to load the Model. private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext) { Debug.Log("Materials loaded. Model fully loaded."); } /// /// Called when the Model Meshes and hierarchy are loaded. /// /// The loaded GameObject is available on the assetLoaderContext.RootGameObject field. /// The context used to load the Model. private void OnLoad(AssetLoaderContext assetLoaderContext) { Debug.Log("Model loaded. Loading materials."); } } }