using System;
using TriLibCore.General;
using TriLibCore.Mappers;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
namespace TriLibCore.HDRP.Mappers
{
/// Represents a Material Mapper that converts TriLib Materials into Unity HDRP Materials.
[Serializable]
[CreateAssetMenu(menuName = "TriLib/Mappers/Material/HDRP Material Mapper", fileName = "HDRPMaterialMapper")]
public class HDRPMaterialMapper : MaterialMapper
{
private bool _isCompatible;
#region Standard
public override Material MaterialPreset => Resources.Load("Materials/HDRP/Standard/TriLibHDRP");
public override Material CutoutMaterialPreset => Resources.Load("Materials/HDRP/Standard/TriLibHDRPAlphaCutout");
public override Material TransparentMaterialPreset => Resources.Load("Materials/HDRP/Standard/TriLibHDRPAlpha");
public override Material TransparentComposeMaterialPreset => Resources.Load("Materials/HDRP/Standard/TriLibHDRPAlpha");
#endregion
public override Material LoadingMaterial => Resources.Load("Materials/HDRP/TriLibHDRPLoading");
public override bool IsCompatible(MaterialMapperContext materialMapperContext)
{
return _isCompatible;
}
private void Awake()
{
_isCompatible = TriLibSettings.GetBool("HDRPMaterialMapper");
}
public override void Map(MaterialMapperContext materialMapperContext)
{
materialMapperContext.VirtualMaterial = new HDRPVirtualMaterial();
CheckTransparencyMapTexture(materialMapperContext);
CheckSpecularMapTexture(materialMapperContext);
CheckDiffuseMapTexture(materialMapperContext);
CheckDiffuseColor(materialMapperContext);
CheckNormalMapTexture(materialMapperContext);
CheckEmissionColor(materialMapperContext);
CheckEmissionMapTexture(materialMapperContext);
CheckOcclusionMapTexture(materialMapperContext);
CheckGlossinessMapTexture(materialMapperContext);
CheckGlossinessValue(materialMapperContext);
CheckMetallicGlossMapTexture(materialMapperContext);
CheckMetallicValue(materialMapperContext);
BuildMaterial(materialMapperContext);
BuildMaterial(materialMapperContext);
//materialMapperContext.AddPostProcessingActionToMainThread(BuildMaterial, materialMapperContext);
//materialMapperContext.AddPostProcessingActionToMainThread(BuildHDRPMask, materialMapperContext);
}
private void CheckDiffuseMapTexture(MaterialMapperContext materialMapperContext)
{
var diffuseTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.DiffuseMap);
var textureValue = materialMapperContext.Material.GetTextureValue(diffuseTexturePropertyName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.Diffuse, textureValue, CheckTextureOffsetAndScaling, ApplyDiffuseMapTexture);
}
private void ApplyDiffuseMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_BaseColorMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.DiffuseMap);
}
private void CheckGlossinessValue(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.Glossiness, materialMapperContext);
materialMapperContext.VirtualMaterial.SetProperty("_Smoothness", value);
}
private void CheckMetallicValue(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.Metallic, materialMapperContext);
materialMapperContext.VirtualMaterial.SetProperty("_Metallic", value);
}
private void CheckEmissionMapTexture(MaterialMapperContext materialMapperContext)
{
var emissionTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.EmissionMap);
var textureValue = materialMapperContext.Material.GetTextureValue(emissionTexturePropertyName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.Emission, textureValue, CheckTextureOffsetAndScaling, ApplyEmissionMapTexture);
}
private void ApplyEmissionMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture == null && textureLoadingContext.MaterialMapperContext.VirtualMaterial.HasEmissionColor)
{
textureLoadingContext.OriginalUnityTexture = textureLoadingContext.UnityTexture = TriLibCore.Textures.DefaultTextures.White;
}
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_EmissiveColorMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.EmissionMap);
if (textureLoadingContext.UnityTexture)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_EMISSIVE_COLOR_MAP");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_EmissiveIntensity", 1f);
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_EMISSIVE_COLOR_MAP");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
}
private void CheckNormalMapTexture(MaterialMapperContext materialMapperContext)
{
var normalMapTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.NormalMap);
var textureValue = materialMapperContext.Material.GetTextureValue(normalMapTexturePropertyName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.NormalMap, textureValue, CheckTextureOffsetAndScaling, ApplyNormalMapTexture);
}
private void ApplyNormalMapTexture(TextureLoadingContext textureLoadingContext)
{
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.Context.AddUsedTexture(textureLoadingContext.UnityTexture);
}
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_NormalMap", textureLoadingContext.UnityTexture, GenericMaterialProperty.NormalMap);
if (textureLoadingContext.UnityTexture != null)
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_NORMALMAP");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.EnableKeyword("_NORMALMAP_TANGENT_SPACE");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.SetProperty("_NormalScale", 1f);
}
else
{
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_NORMALMAP");
textureLoadingContext.MaterialMapperContext.VirtualMaterial.DisableKeyword("_NORMALMAP_TANGENT_SPACE");
}
}
private void CheckTransparencyMapTexture(MaterialMapperContext materialMapperContext)
{
materialMapperContext.VirtualMaterial.HasAlpha |= materialMapperContext.Material.UsesAlpha;
var transparencyTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.TransparencyMap);
var textureValue = materialMapperContext.Material.GetTextureValue(transparencyTexturePropertyName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.Transparency, textureValue, CheckTextureOffsetAndScaling);
}
private void CheckSpecularMapTexture(MaterialMapperContext materialMapperContext)
{
var specularTexturePropertyName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.SpecularMap);
var textureValue = materialMapperContext.Material.GetTextureValue(specularTexturePropertyName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.Specular, textureValue, CheckTextureOffsetAndScaling);
}
private void CheckOcclusionMapTexture(MaterialMapperContext materialMapperContext)
{
var occlusionMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.OcclusionMap);
var textureValue = materialMapperContext.Material.GetTextureValue(occlusionMapTextureName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.Occlusion, textureValue, CheckTextureOffsetAndScaling, ApplyOcclusionMapTexture);
}
private void ApplyOcclusionMapTexture(TextureLoadingContext textureLoadingContext)
{
((HDRPVirtualMaterial)textureLoadingContext.MaterialMapperContext.VirtualMaterial).OcclusionTexture = textureLoadingContext.UnityTexture;
}
private void CheckGlossinessMapTexture(MaterialMapperContext materialMapperContext)
{
var auxiliaryMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.GlossinessOrRoughnessMap);
var textureValue = materialMapperContext.Material.GetTextureValue(auxiliaryMapTextureName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.GlossinessOrRoughness, textureValue, CheckTextureOffsetAndScaling);
}
private void CheckMetallicGlossMapTexture(MaterialMapperContext materialMapperContext)
{
var metallicGlossMapTextureName = materialMapperContext.Material.GetGenericPropertyName(GenericMaterialProperty.MetallicMap);
var textureValue = materialMapperContext.Material.GetTextureValue(metallicGlossMapTextureName);
LoadTextureWithCallbacks(materialMapperContext, TextureType.Metalness, textureValue, CheckTextureOffsetAndScaling, ApplyMetallicGlossMapTexture);
}
private void ApplyMetallicGlossMapTexture(TextureLoadingContext textureLoadingContext)
{
((HDRPVirtualMaterial)textureLoadingContext.MaterialMapperContext.VirtualMaterial).MetallicTexture = textureLoadingContext.UnityTexture;
}
private void CheckEmissionColor(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericColorValueMultiplied(GenericMaterialProperty.EmissionColor, materialMapperContext);
materialMapperContext.VirtualMaterial.SetProperty("_EmissiveColor", materialMapperContext.Context.Options.ApplyGammaCurveToMaterialColors ? value.gamma : value);
materialMapperContext.VirtualMaterial.SetProperty("_EmissiveColorLDR", materialMapperContext.Context.Options.ApplyGammaCurveToMaterialColors ? value.gamma : value);
if (value != Color.black)
{
materialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.RealtimeEmissive;
materialMapperContext.VirtualMaterial.SetProperty("_EmissiveIntensity", 1f);
materialMapperContext.VirtualMaterial.HasEmissionColor = true;
}
else
{
materialMapperContext.VirtualMaterial.GlobalIlluminationFlags = MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
}
private void CheckDiffuseColor(MaterialMapperContext materialMapperContext)
{
var value = materialMapperContext.Material.GetGenericColorValueMultiplied(GenericMaterialProperty.DiffuseColor, materialMapperContext);
value.a *= materialMapperContext.Material.GetGenericFloatValueMultiplied(GenericMaterialProperty.AlphaValue);
materialMapperContext.VirtualMaterial.HasAlpha |= value.a < 1f;
materialMapperContext.VirtualMaterial.SetProperty("_BaseColor", materialMapperContext.Context.Options.ApplyGammaCurveToMaterialColors ? value.gamma : value);
materialMapperContext.VirtualMaterial.SetProperty("_Color", materialMapperContext.Context.Options.ApplyGammaCurveToMaterialColors ? value.gamma : value);
}
private void BuildHDRPMask(MaterialMapperContext materialMapperContext)
{
materialMapperContext.Completed = false;
if (materialMapperContext.UnityMaterial == null)
{
return;
}
var hdrpVirtualMaterial = (HDRPVirtualMaterial)materialMapperContext.VirtualMaterial;
var maskBaseTexture = hdrpVirtualMaterial.MetallicTexture ?? hdrpVirtualMaterial.OcclusionTexture ?? hdrpVirtualMaterial.DetailMaskTexture;
if (maskBaseTexture == null)
{
if (materialMapperContext.Context.Options.UseMaterialKeywords)
{
materialMapperContext.UnityMaterial.DisableKeyword("_MASKMAP");
}
return;
}
var graphicsFormat = GraphicsFormat.R8G8B8A8_UNorm;
var renderTexture = new RenderTexture(maskBaseTexture.width, maskBaseTexture.height, 0, graphicsFormat);
renderTexture.name = $"{(string.IsNullOrWhiteSpace(maskBaseTexture.name) ? "Unnamed" : maskBaseTexture.name)}_Mask";
renderTexture.useMipMap = false;
renderTexture.autoGenerateMips = false;
var material = new Material(Shader.Find("Hidden/TriLib/BuildHDRPMask"));
if (hdrpVirtualMaterial.MetallicTexture != null)
{
material.SetTexture("_MetallicTex", hdrpVirtualMaterial.MetallicTexture);
}
if (hdrpVirtualMaterial.OcclusionTexture != null)
{
material.SetTexture("_OcclusionTex", hdrpVirtualMaterial.OcclusionTexture);
}
if (hdrpVirtualMaterial.DetailMaskTexture != null)
{
material.SetTexture("_DetailMaskTex", hdrpVirtualMaterial.DetailMaskTexture);
}
Graphics.Blit(null, renderTexture, material);
if (renderTexture.useMipMap)
{
renderTexture.GenerateMips();
}
if (materialMapperContext.Context.Options.UseMaterialKeywords)
{
materialMapperContext.UnityMaterial.EnableKeyword("_MASKMAP");
}
materialMapperContext.UnityMaterial.SetTexture("_MaskMap", renderTexture);
materialMapperContext.VirtualMaterial.TextureProperties.Add("_MaskMap", renderTexture);
if (Application.isPlaying)
{
Destroy(material);
}
else
{
DestroyImmediate(material);
}
materialMapperContext.Completed = true;
}
public override string GetDiffuseTextureName(MaterialMapperContext materialMapperContext)
{
return "_BaseColorMap";
}
public override string GetGlossinessOrRoughnessTextureName(MaterialMapperContext materialMapperContext)
{
return "_MetallicGlossMap";
}
public override string GetDiffuseColorName(MaterialMapperContext materialMapperContext)
{
return "_BaseColor";
}
public override string GetEmissionColorName(MaterialMapperContext materialMapperContext)
{
return "_EmissionColor";
}
public override string GetGlossinessOrRoughnessName(MaterialMapperContext materialMapperContext)
{
return "_Smoothness";
}
public override string GetMetallicName(MaterialMapperContext materialMapperContext)
{
return "_Metallic";
}
public override string GetMetallicTextureName(MaterialMapperContext materialMapperContext)
{
return null;
}
}
}