using System.Collections.Generic; using TriLibCore.Interfaces; using UnityEngine; namespace TriLibCore { #if UNITY_2020_2_OR_NEWER public class DataArrayCreationContext : IAssetLoaderContext, IAwaitable { public AssetLoaderContext Context { get; set; } public IList Models = new List(); public Mesh[] Meshes; public Mesh.MeshDataArray DataArray; public bool Completed { get; set; } } #endif }