using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class LoadModelAB : MonoBehaviour { public GameObject Model; // Start is called before the first frame update void Start() { StartCoroutine(LoadAB()); } IEnumerator LoadAB() { using (UnityWebRequest req = UnityWebRequestAssetBundle.GetAssetBundle("https://filebrowser.ghz-tech.com:8843/api/public/dl/1WZasi8T/unity/daping/main_1")) { yield return req.SendWebRequest(); if (req.error == null) { AssetBundle ab = (req.downloadHandler as DownloadHandlerAssetBundle).assetBundle; Model = GameObject.Instantiate(ab.LoadAsset("main_1")); Model.transform.SetParent(this.transform); Model.transform.localEulerAngles = Vector3.zero; Model.transform.localPosition = Vector3.zero; // webglfont = ab.LoadAsset("simkai"); } else { Debug.Log("ÏÂÔسö´í" + req.responseCode + "," + req.error); } } } // Update is called once per frame void Update() { } }