using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XCharts.Runtime; public class K8SManager : UpdateManager { public Text kname; public Text kstatue; public RingChart kitem; public override void updateData() { base.updateData(); DataManager.Instance.GetK8s((data) => { SerieData data1 = kitem.series[0].GetSerieData(0); data1.data[0] = double.Parse(data[2].value); data1.data[1] = double.Parse(data[2].max); kitem.gameObject.GetComponent().setData(data[2]); kitem.gameObject.SetActive(true); kname.text = data[0].value.ToString(); kstatue.text = data[1].value.ToString(); }); } }