using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; namespace Bitsplash.DatePicker { partial class TextMediator : MonoBehaviour { partial void MediateTextMeshProText(string text); partial void MediateTextMeshProColor(Color color); public void SetText(string text) { MediateTextMeshProText(text); var comp = GetComponent<Text>(); if (comp != null) comp.text = text; } public void SetColor(Color color) { MediateTextMeshProColor(color); var comp = GetComponent<Text>(); if (comp != null) comp.color = color; } } }