using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CaoZuoRizhi : MonoBehaviour { public Text at; public Text bt; public void chooseA() { StartCoroutine(chooseYanChi(at.text,(l)=> { })); } public void chooseB() { StartCoroutine(chooseYanChi(bt.text, (l) => { })); } IEnumerator chooseYanChi(string t,Action callback) { yield return null; string dateString = t; DateTime dateTime = DateTime.Parse(dateString); long timestamp = ((DateTimeOffset)dateTime).ToUnixTimeSeconds(); Debug.Log("Timestamp: " + timestamp); callback.Invoke(timestamp); } public void sousuo() { } }