using UnityEngine;
using UnityEngine.UI;
using WebGLSupport.Detail;
namespace WebGLSupport
{
///
/// Wrapper for UnityEngine.UI.InputField
///
class WrappedInputField : IInputField
{
InputField input;
RebuildChecker checker;
public bool ReadOnly { get { return input.readOnly; } }
public string text
{
get { return input.text; }
set { input.text = value; }
}
public string placeholder
{
get
{
if (!input.placeholder) return "";
var text = input.placeholder.GetComponent();
return text ? text.text : "";
}
}
public int fontSize
{
get { return input.textComponent.fontSize; }
}
public ContentType contentType
{
get { return (ContentType)input.contentType; }
}
public LineType lineType
{
get { return (LineType)input.lineType; }
}
public int characterLimit
{
get { return input.characterLimit; }
}
public int caretPosition
{
get { return input.caretPosition; }
}
public bool isFocused
{
get { return input.isFocused; }
}
public int selectionFocusPosition
{
get { return input.selectionFocusPosition; }
set { input.selectionFocusPosition = value; }
}
public int selectionAnchorPosition
{
get { return input.selectionAnchorPosition; }
set { input.selectionAnchorPosition = value; }
}
public bool OnFocusSelectAll
{
get { return true; }
}
public bool EnableMobileSupport
{
get
{
// return false to use unity mobile keyboard support
return false;
}
}
public WrappedInputField(InputField input)
{
this.input = input;
checker = new RebuildChecker(this);
}
public void ActivateInputField()
{
input.ActivateInputField();
}
public void DeactivateInputField()
{
input.DeactivateInputField();
}
public void Rebuild()
{
if (checker.NeedRebuild())
{
input.textComponent.SetAllDirty();
input.Rebuild(CanvasUpdate.LatePreRender);
}
}
public Rect GetScreenCoordinates()
{
return Support.GetScreenCoordinates(input.GetComponent());
}
}
}