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@@ -1,7 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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-using System.Threading.Tasks;
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+using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Networking;
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@@ -15,94 +15,94 @@ public class SetWebGLText : MonoBehaviour
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void Awake()
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{
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Instance = this;
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- webglfont = font;
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- // StartCoroutine(LoadAB());
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+ webglfont = font;
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+ // StartCoroutine(LoadAB());
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}
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IEnumerator Downloadip()
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- {
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+ {
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Debug.Log("开始获取ip文件" + Application.streamingAssetsPath + "/1.txt");
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UnityWebRequest m_webrequest = UnityWebRequest.Get(Application.streamingAssetsPath + "/1.txt");
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yield return m_webrequest.SendWebRequest();
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if (m_webrequest.result != UnityWebRequest.Result.Success)
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- {
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+ {
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Debug.Log("获取ip文件失败==》" + m_webrequest.downloadHandler.error);
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Debug.LogError("Failed to download image");
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}
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else
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- {
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- DataManager.ip = RemoveWhitespace(m_webrequest.downloadHandler.text);
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+ {
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+ DataManager.ip = RemoveWhitespace(m_webrequest.downloadHandler.text);
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Debug.Log("获取ip文件成功==》" + DataManager.ip);
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}
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- }
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- string RemoveWhitespace(string input)
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- {
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- // 去除回车、换行、制表符和空格等空白字符
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- return input.Replace("\r", "").Replace("\n", "").Replace("\t", "").Replace(" ", "");
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- }
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+ }
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+ string RemoveWhitespace(string input)
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+ {
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+ // 去除回车、换行、制表符和空格等空白字符
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+ return input.Replace("\r", "").Replace("\n", "").Replace("\t", "").Replace(" ", "");
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+ }
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IEnumerator DownloadMacIp()
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- {
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- string filePath = Application.streamingAssetsPath+"/1.txt";
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-
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- Debug.Log("开始获取ip文件"+ filePath);
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+ {
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+ string filePath = Application.streamingAssetsPath+"/1.txt";
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+
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+ Debug.Log("开始获取ip文件"+ filePath);
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if (!stlist.ContainsKey(filePath))
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- {
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- if (System.IO.File.Exists(filePath))
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- {
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- Task<string> fileData = System.IO.File.ReadAllTextAsync(filePath);
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- while (!fileData.IsCompleted)
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- {
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- yield return null;
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- }
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- DataManager.ip = RemoveWhitespace(fileData.Result);
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- }
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+ {
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+ if (System.IO.File.Exists(filePath))
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+ {
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+ Task<string> fileData = System.IO.File.ReadAllTextAsync(filePath);
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+ while (!fileData.IsCompleted)
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+ {
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+ yield return null;
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+ }
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+ DataManager.ip = RemoveWhitespace(fileData.Result);
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+ }
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}
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- else
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- {
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- yield return null;
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+ else
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+ {
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+ yield return null;
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}
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- }
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-
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+ }
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+
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IEnumerator DownloadImageMac(callback url)
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- {
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- string filePath = url.url;
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-
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+ {
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+ string filePath = url.url;
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+
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if (!stlist.ContainsKey(url.url))
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- {
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- if (System.IO.File.Exists(filePath))
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- {
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- Task<byte[]> fileData = System.IO.File.ReadAllBytesAsync(filePath);
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- while (!fileData.IsCompleted)
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- {
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- yield return null;
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- }
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- Texture2D texture = new Texture2D(2, 2);
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- if (texture.LoadImage(fileData.Result))
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- {
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- stlist.Add(url.url, texture);
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- url.msg.Invoke(texture);
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- isload = false;
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- }
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- }
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- else
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- {
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- isload = false;
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- Debug.LogError("Failed to download image "+ filePath);
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-
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- }
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+ {
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+ if (System.IO.File.Exists(filePath))
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+ {
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+ Task<byte[]> fileData = System.IO.File.ReadAllBytesAsync(filePath);
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+ while (!fileData.IsCompleted)
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+ {
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+ yield return null;
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+ }
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+ Texture2D texture = new Texture2D(2, 2);
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+ if (texture.LoadImage(fileData.Result))
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+ {
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+ stlist.Add(url.url, texture);
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+ url.msg.Invoke(texture);
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+ isload = false;
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+ }
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+ }
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+ else
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+ {
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+ isload = false;
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+ Debug.LogError("Failed to download image "+ filePath);
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+
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+ }
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}
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- else
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- {
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+ else
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+ {
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yield return null;
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url.msg.Invoke(stlist[url.url]);
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- isload = false;
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+ isload = false;
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}
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}
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IEnumerator LoadAB()
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- {
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+ {
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string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "stzhongs");
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//UnityWebRequest request = UnityWebRequest.Get(filePath);
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@@ -123,17 +123,17 @@ public class SetWebGLText : MonoBehaviour
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Queue<callback> dl = new Queue<callback>();
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public void GetTexture(string url,Action<Texture2D> msg)
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{
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- if(stlist.ContainsKey(url))
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- {
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- msg.Invoke(stlist[url]);
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- }
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- else
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- {
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-
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- callback cb = new callback();
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- cb.url = url;
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- cb.msg = msg;
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- dl.Enqueue(cb);
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+ if(stlist.ContainsKey(url))
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+ {
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+ msg.Invoke(stlist[url]);
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+ }
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+ else
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+ {
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+
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+ callback cb = new callback();
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+ cb.url = url;
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+ cb.msg = msg;
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+ dl.Enqueue(cb);
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}
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}
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bool isload;
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@@ -142,12 +142,12 @@ public class SetWebGLText : MonoBehaviour
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if(dl.Count>0&&!isload)
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{
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isload = true;
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- callback cb = dl.Dequeue();
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+ callback cb = dl.Dequeue();
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#if UNITY_EDITOR
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StartCoroutine(DownloadImageMac(cb));
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#else
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StartCoroutine(DownloadImage(cb));
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-#endif
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+#endif
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#if UNITY_EDITOR
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StartCoroutine(DownloadMacIp());
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#else
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