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Page 功能

DGJ 1 month ago
parent
commit
28b8884b72

+ 8 - 0
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Assets/Page/Scripts/PageBtnControl.cs

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PageBtnControl : MonoBehaviour
+{
+    public bool isFive;
+    public int allPage;
+    public int curretPage;
+    public List<PageItem> listPageItems;
+
+    public GameObject rigNextBtn1;
+    public GameObject rigNextBtn2;
+    public GameObject leftNextBtn1;
+    public GameObject leftNextBtn2;
+
+    private bool isRight = true;
+    private void Start()
+    {
+
+        curretPage = 1;
+       
+
+    }
+    private void Update()
+    {
+        if (Input.GetKeyDown(KeyCode.K))
+        {
+            listPageItems[0].ShowUI();
+
+            InitData();
+        }
+    }
+    public void UpdateMiddleData(int itemNum)
+    {
+        int page = curretPage + (allPage - curretPage) / 2;
+        if (itemNum == 2)
+        {
+            page = 1 + (curretPage - 1) / 2;
+        }
+
+        updateData(itemNum, page);
+    }
+    public void InitData()
+    {
+        if (allPage <10)
+        {
+            for (int i = 0; i < listPageItems.Count; i++)
+            {
+                listPageItems[i].gameObject.SetActive(false);
+            }
+            for (int i = 0; i < allPage; i++)
+            {
+                listPageItems[i].gameObject.SetActive(true);
+            }
+
+            NextBtn(false, false);
+        }
+        else
+        {
+            for (int i = 0; i < listPageItems.Count - 1; i++)
+            {
+                listPageItems[i].UpdatePage(i + 1);
+            }
+
+            for (int i = listPageItems.Count - 1; i > allPage - listPageItems.Count; i++)
+            {
+                listPageItems[i].gameObject.SetActive(false);
+            }
+
+            if (allPage > 10)
+            {
+                listPageItems[listPageItems.Count - 1].UpdatePage(allPage);
+                listPageItems[listPageItems.Count - 2].UpdateString(".....");
+            }
+
+            NextBtn(false, true);
+        }
+        listPageItems[0].ShowUI();
+      
+    }
+    public void updateData(int itemNum, int pageNum)
+    {
+        if (pageNum > allPage)
+        {
+            Debug.LogError(" Not Num AllPage");
+            return;
+        }
+        Debug.Log(" Page " + pageNum);
+
+        if (allPage < 10)
+        {
+            //listPageItems[itemNum-1].ShowUI();
+        }
+        else
+        {
+            if (pageNum < 7)
+            {
+
+                for (int i = 0; i < listPageItems.Count - 2; i++)
+                {
+                    listPageItems[i].UpdatePage(i + 1);
+                }
+                listPageItems[listPageItems.Count - 1].UpdatePage(allPage);
+                listPageItems[listPageItems.Count - 2].UpdateString(".....");
+
+                NextBtn(false, true);
+
+            }
+            else if (allPage - pageNum < 6)
+            {
+                for (int i = listPageItems.Count - 1; i > 1; i--)
+                {
+                    listPageItems[i].UpdatePage(allPage - listPageItems.Count - 1 + i + 2);
+                }
+                listPageItems[0].UpdatePage(1);
+                listPageItems[1].UpdateString(".....");
+                NextBtn(true, false);
+            }
+            else
+            {
+                int num = itemNum - 5;
+
+                if (num > 0)
+                {
+                    num--;
+                }
+                else if (num < 0)
+                {
+                    num++;
+                }
+                num = num * -1;
+                Debug.Log(num);
+                for (int i = 0; i < listPageItems.Count - 2; i++)
+                {
+                    listPageItems[i].UpdatePage(pageNum + i - 4 + num);
+                }
+
+                if (pageNum >= 7)
+                {
+                    listPageItems[0].UpdatePage(1);
+                    listPageItems[1].UpdateString(".....");
+                }
+
+                if (allPage - pageNum >= 7)
+                {
+                    listPageItems[listPageItems.Count - 1].UpdatePage(allPage);
+                    listPageItems[listPageItems.Count - 2].UpdateString(".....");
+                }
+                NextBtn(false, false);
+            }
+        }
+        curretPage = pageNum;
+
+        for (int i = 0; i < listPageItems.Count; i++)
+        {
+            if(listPageItems[i].gameObject.activeSelf&&listPageItems[i].page == curretPage)
+            {
+                listPageItems[i].ShowUI();
+                break;
+            }
+        }
+     
+
+      
+
+
+
+    }
+
+    public void NextBtnOnClick( bool isleft)
+    {
+        if (isleft)
+        {
+            updateData(4, curretPage -1);
+        }
+        else
+        {
+            updateData(6, curretPage + 1);
+        }
+    }
+
+    public void NextBtn( bool isrig1,bool isleft1 )
+    {
+        if (isrig1)
+        {
+            rigNextBtn1.SetActive(true);
+            rigNextBtn2.SetActive(false);
+        }
+        else
+        {
+            rigNextBtn1.SetActive(false);
+            rigNextBtn2.SetActive(true);
+        }
+
+
+        if (isleft1)
+        {
+            leftNextBtn1.SetActive(true);
+            leftNextBtn2.SetActive(false);
+        }
+        else
+        {
+            leftNextBtn1.SetActive(false);
+            leftNextBtn2.SetActive(true);
+        }
+    }
+}
+
+#region old
+//if (isRight)
+//{
+//    if (allPage - pageNum <= 5)
+//    {
+//        if (itemNum == 1)
+//        {
+//            listPageItems[0].UpdatePage(1);
+//            listPageItems[1].UpdateString(".....");
+
+//            for (int i = 2; i < listPageItems.Count; i++)
+//            {
+//                listPageItems[i].UpdatePage(pageNum + i - 2);
+//            }
+//            isRight = false;
+//        }
+//        else
+//        {
+//            for (int i = listPageItems.Count; i > 0; i--)
+//            {
+//                listPageItems[i - 1].UpdatePage(allPage + i - listPageItems.Count);
+//            }
+//            listPageItems[itemNum - 1].ShowUI();
+
+//            isRight = true;
+//        }
+
+//    }
+//    else
+//    {
+
+//        if (itemNum <= 2)  // 点击前两个不需要改数据
+//        {
+//            if (listPageItems[1].text.text == ".....")
+//            {
+//                listPageItems[1].UpdatePage(curretPage + 1);
+//            }
+
+//            listPageItems[3].UpdateString(".....");
+//            listPageItems[4].UpdatePage(allPage);
+//            listPageItems[itemNum - 1].ShowUI();
+//        }
+//        else if (itemNum == 3)
+//        {
+//            for (int i = 0; i < listPageItems.Count - 2; i++)
+//            {
+//                listPageItems[i].UpdatePage(pageNum + i - 1);
+
+//            }
+//            //listPageItems[3].UpdateString(".....");
+//            //listPageItems[4].UpdatePage(allPage);
+//            listPageItems[1].ShowUI();
+//        }
+//        else if (itemNum == 4)
+//        {
+//            for (int i = 0; i < listPageItems.Count - 2; i++)
+//            {
+//                listPageItems[i].UpdatePage(pageNum - i);
+
+//            }
+//            listPageItems[3].UpdateString(".....");
+//            listPageItems[4].UpdatePage(allPage);
+//            listPageItems[0].ShowUI();
+//        }
+//    }
+//}
+//else
+//{
+
+//    if (pageNum <= 5)
+//    {
+//        if (itemNum == 5)
+//        {
+//            listPageItems[4].UpdatePage(allPage);
+//            listPageItems[3].UpdateString(".....");
+
+//            for (int i = 0; i < listPageItems.Count - 2; i++)
+//            {
+//                listPageItems[i].UpdatePage(pageNum + i - 2);
+//            }
+//            isRight = true;
+//        }
+//        else
+//        {
+//            for (int i = listPageItems.Count; i > 0; i--)
+//            {
+//                listPageItems[i - 1].UpdatePage(i);
+//            }
+//            listPageItems[itemNum - 1].ShowUI();
+
+//            isRight = false;
+//        }
+//    }
+
+//    else
+//    {
+
+//        {
+//            if (itemNum >= 4)  // 点击前两个不需要改数据
+//            {
+//                if (listPageItems[1].text.text == ".....")
+//                {
+//                    listPageItems[1].UpdatePage(curretPage + 1);
+//                }
+
+//                listPageItems[3].UpdateString(".....");
+//                listPageItems[4].UpdatePage(allPage);
+//                listPageItems[itemNum - 1].ShowUI();
+//            }
+//            else if (itemNum == 3)
+//            {
+//                for (int i = 2; i < listPageItems.Count; i++)
+//                {
+//                    listPageItems[i].UpdatePage(pageNum + i - 2);
+
+//                }
+//                //listPageItems[3].UpdateString(".....");
+//                //listPageItems[4].UpdatePage(allPage);
+//                listPageItems[4].ShowUI();
+//            }
+//            else if (itemNum == 2)
+//            {
+//                for (int i = 2; i < listPageItems.Count; i++)
+//                {
+//                    listPageItems[i].UpdatePage(pageNum + i - 2);
+
+//                }
+//                listPageItems[1].UpdateString(".....");
+//                listPageItems[0].UpdatePage(1);
+//                listPageItems[3].ShowUI();
+//            }
+//        }
+
+
+
+//    }
+//} 
+#endregion

+ 11 - 0
Assets/Page/Scripts/PageBtnControl.cs.meta

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+ 55 - 0
Assets/Page/Scripts/PageItem.cs

@@ -0,0 +1,55 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class PageItem : MonoBehaviour
+{
+   public int page;
+
+    public Text text;
+
+    public PageBtnControl pageBtnControl;
+
+    public int itemNum;
+    public Image image;
+    private void Start()
+    {
+        pageBtnControl =  transform.parent.gameObject.GetComponent<PageBtnControl>();
+        image = transform.GetComponent<Image>();
+        transform.GetComponent<Button>().onClick.AddListener(OnClick);
+        page = itemNum;
+    }
+
+    public void UpdatePage( int Page)
+    {
+        this.page = Page;
+        text.text = page.ToString();
+        image.color = Color.white;
+    }
+
+    public void UpdateString( string str)
+    {
+        text.text = str;
+        image.color = Color.white;
+        this.page = -1;
+    }
+
+    public void OnClick()
+    {
+        if(text.text !=page.ToString())
+        {
+            pageBtnControl.UpdateMiddleData(itemNum);
+        }
+        else
+        {
+            pageBtnControl.updateData(itemNum, page);
+        }
+       
+    }
+
+    public void ShowUI()
+    {
+        image.color = Color.blue;
+    }
+}

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