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- //This is responsible that the cursor follows the mouse, and that an effect plays if the user clicks
- // also this script handles changing the effects.
- var moveThis : GameObject; //this is an invisible "cursor" that is always there where the mouse points
- var camRoot:GameObject;
- var camPoint1:GameObject;
- var camPoint2:GameObject;
- private var camCurrent:int=1;
- var spaceShip : GameObject;
- private var hit : RaycastHit;
- var createThis : GameObject[];
- private var cooldown : float;
- private var changeCooldown : float;
- private var selected:int=0;
- var writeThis:GUIText;
- private var rndNr:float;
- private var effect:GameObject;
- var layermask:LayerMask;
- function Start () {
- selected=createThis.length-1;
- writeThis.text=selected.ToString()+" "+createThis[selected].name;
- }
- function Update () {
- if(cooldown>0){cooldown-=Time.deltaTime;}
- if(changeCooldown>0){changeCooldown-=Time.deltaTime;}
- var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
- if (Physics.Raycast (ray, hit, 1000, layermask)) {
- moveThis.transform.position=hit.point;
- if(Input.GetMouseButton(0)&&cooldown<=0){
- effect=Instantiate(createThis[selected], spaceShip.transform.position, spaceShip.transform.rotation);
- effect.transform.parent=spaceShip.transform;
- cooldown=0.5;
- }
- }
- if (Input.GetKeyDown(KeyCode.UpArrow) && changeCooldown<=0)
- {
- selected+=1;
- if(selected>(createThis.length-1)) {selected=0;}
-
- writeThis.text=selected.ToString()+" "+createThis[selected].name;
- changeCooldown=0.1;
- }
- if (Input.GetKeyDown(KeyCode.DownArrow) && changeCooldown<=0)
- {
- selected-=1;
- if(selected<0) {selected=createThis.length-1;}
-
- writeThis.text=selected.ToString()+" "+createThis[selected].name;
- changeCooldown=0.1;
- }
- if (Input.GetKeyDown(KeyCode.Space) && changeCooldown<=0)
- {
- if (camCurrent==1)
- {
- camCurrent=2;
- camRoot.transform.position=camPoint2.transform.position;
- camRoot.transform.rotation=camPoint2.transform.rotation;
- }
- else
- {
- camCurrent=1;
- camRoot.transform.position=camPoint1.transform.position;
- camRoot.transform.rotation=camPoint1.transform.rotation;
- }
- changeCooldown=0.1;
- }
- }
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