SM_Bld_Hydroponics_UpperFloor_01.prefab 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1729952926610180}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1020953336480784
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4319556709639172}
  22. - component: {fileID: 33669977041674538}
  23. - component: {fileID: 23623383780544614}
  24. m_Layer: 0
  25. m_Name: SM_Bld_Hydroponics_UpperWalkway_01
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1130739710773856
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4661385332466932}
  39. - component: {fileID: 33647451050515412}
  40. - component: {fileID: 23349782996236958}
  41. m_Layer: 0
  42. m_Name: SM_Bld_Hydroponics_WallPlantsUpper_L_01
  43. m_TagString: Untagged
  44. m_Icon: {fileID: 0}
  45. m_NavMeshLayer: 0
  46. m_StaticEditorFlags: 0
  47. m_IsActive: 1
  48. --- !u!1 &1729952926610180
  49. GameObject:
  50. m_ObjectHideFlags: 0
  51. m_PrefabParentObject: {fileID: 0}
  52. m_PrefabInternal: {fileID: 100100000}
  53. serializedVersion: 5
  54. m_Component:
  55. - component: {fileID: 4038177997360700}
  56. - component: {fileID: 33496640490379720}
  57. - component: {fileID: 23918282614214940}
  58. m_Layer: 0
  59. m_Name: SM_Bld_Hydroponics_UpperFloor_01
  60. m_TagString: Untagged
  61. m_Icon: {fileID: 0}
  62. m_NavMeshLayer: 0
  63. m_StaticEditorFlags: 0
  64. m_IsActive: 1
  65. --- !u!1 &1937621616832364
  66. GameObject:
  67. m_ObjectHideFlags: 0
  68. m_PrefabParentObject: {fileID: 0}
  69. m_PrefabInternal: {fileID: 100100000}
  70. serializedVersion: 5
  71. m_Component:
  72. - component: {fileID: 4405368342267990}
  73. - component: {fileID: 33557795164037050}
  74. - component: {fileID: 23156142937006800}
  75. m_Layer: 0
  76. m_Name: SM_Bld_Hydroponics_Ladder_01
  77. m_TagString: Untagged
  78. m_Icon: {fileID: 0}
  79. m_NavMeshLayer: 0
  80. m_StaticEditorFlags: 0
  81. m_IsActive: 1
  82. --- !u!1 &1960554336150590
  83. GameObject:
  84. m_ObjectHideFlags: 0
  85. m_PrefabParentObject: {fileID: 0}
  86. m_PrefabInternal: {fileID: 100100000}
  87. serializedVersion: 5
  88. m_Component:
  89. - component: {fileID: 4702314794865464}
  90. - component: {fileID: 33971862821719910}
  91. - component: {fileID: 23012682637602266}
  92. m_Layer: 0
  93. m_Name: SM_Bld_Hydroponics_WallPlantsUpper_R_01
  94. m_TagString: Untagged
  95. m_Icon: {fileID: 0}
  96. m_NavMeshLayer: 0
  97. m_StaticEditorFlags: 0
  98. m_IsActive: 1
  99. --- !u!4 &4038177997360700
  100. Transform:
  101. m_ObjectHideFlags: 1
  102. m_PrefabParentObject: {fileID: 0}
  103. m_PrefabInternal: {fileID: 100100000}
  104. m_GameObject: {fileID: 1729952926610180}
  105. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  106. m_LocalPosition: {x: -0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children:
  109. - {fileID: 4405368342267990}
  110. - {fileID: 4319556709639172}
  111. - {fileID: 4661385332466932}
  112. - {fileID: 4702314794865464}
  113. m_Father: {fileID: 0}
  114. m_RootOrder: 0
  115. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  116. --- !u!4 &4319556709639172
  117. Transform:
  118. m_ObjectHideFlags: 1
  119. m_PrefabParentObject: {fileID: 0}
  120. m_PrefabInternal: {fileID: 100100000}
  121. m_GameObject: {fileID: 1020953336480784}
  122. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  123. m_LocalPosition: {x: -0, y: 0, z: 0}
  124. m_LocalScale: {x: 1, y: 1, z: 1}
  125. m_Children: []
  126. m_Father: {fileID: 4038177997360700}
  127. m_RootOrder: 1
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!4 &4405368342267990
  130. Transform:
  131. m_ObjectHideFlags: 1
  132. m_PrefabParentObject: {fileID: 0}
  133. m_PrefabInternal: {fileID: 100100000}
  134. m_GameObject: {fileID: 1937621616832364}
  135. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  136. m_LocalPosition: {x: -0, y: -4.004559, z: 0}
  137. m_LocalScale: {x: 1, y: 1, z: 1}
  138. m_Children: []
  139. m_Father: {fileID: 4038177997360700}
  140. m_RootOrder: 0
  141. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  142. --- !u!4 &4661385332466932
  143. Transform:
  144. m_ObjectHideFlags: 1
  145. m_PrefabParentObject: {fileID: 0}
  146. m_PrefabInternal: {fileID: 100100000}
  147. m_GameObject: {fileID: 1130739710773856}
  148. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  149. m_LocalPosition: {x: -0, y: 0, z: 0}
  150. m_LocalScale: {x: 1, y: 1, z: 1}
  151. m_Children: []
  152. m_Father: {fileID: 4038177997360700}
  153. m_RootOrder: 2
  154. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  155. --- !u!4 &4702314794865464
  156. Transform:
  157. m_ObjectHideFlags: 1
  158. m_PrefabParentObject: {fileID: 0}
  159. m_PrefabInternal: {fileID: 100100000}
  160. m_GameObject: {fileID: 1960554336150590}
  161. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  162. m_LocalPosition: {x: -0, y: 0, z: 0}
  163. m_LocalScale: {x: 1, y: 1, z: 1}
  164. m_Children: []
  165. m_Father: {fileID: 4038177997360700}
  166. m_RootOrder: 3
  167. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  168. --- !u!23 &23012682637602266
  169. MeshRenderer:
  170. m_ObjectHideFlags: 1
  171. m_PrefabParentObject: {fileID: 0}
  172. m_PrefabInternal: {fileID: 100100000}
  173. m_GameObject: {fileID: 1960554336150590}
  174. m_Enabled: 1
  175. m_CastShadows: 1
  176. m_ReceiveShadows: 1
  177. m_MotionVectors: 1
  178. m_LightProbeUsage: 1
  179. m_ReflectionProbeUsage: 1
  180. m_Materials:
  181. - {fileID: 2100000, guid: 4cee7a5983b187943adc589b9cb1f084, type: 2}
  182. m_StaticBatchInfo:
  183. firstSubMesh: 0
  184. subMeshCount: 0
  185. m_StaticBatchRoot: {fileID: 0}
  186. m_ProbeAnchor: {fileID: 0}
  187. m_LightProbeVolumeOverride: {fileID: 0}
  188. m_ScaleInLightmap: 1
  189. m_PreserveUVs: 0
  190. m_IgnoreNormalsForChartDetection: 0
  191. m_ImportantGI: 0
  192. m_SelectedEditorRenderState: 3
  193. m_MinimumChartSize: 4
  194. m_AutoUVMaxDistance: 0.5
  195. m_AutoUVMaxAngle: 89
  196. m_LightmapParameters: {fileID: 0}
  197. m_SortingLayerID: 0
  198. m_SortingLayer: 0
  199. m_SortingOrder: 0
  200. --- !u!23 &23156142937006800
  201. MeshRenderer:
  202. m_ObjectHideFlags: 1
  203. m_PrefabParentObject: {fileID: 0}
  204. m_PrefabInternal: {fileID: 100100000}
  205. m_GameObject: {fileID: 1937621616832364}
  206. m_Enabled: 1
  207. m_CastShadows: 1
  208. m_ReceiveShadows: 1
  209. m_MotionVectors: 1
  210. m_LightProbeUsage: 1
  211. m_ReflectionProbeUsage: 1
  212. m_Materials:
  213. - {fileID: 2100000, guid: 4cee7a5983b187943adc589b9cb1f084, type: 2}
  214. m_StaticBatchInfo:
  215. firstSubMesh: 0
  216. subMeshCount: 0
  217. m_StaticBatchRoot: {fileID: 0}
  218. m_ProbeAnchor: {fileID: 0}
  219. m_LightProbeVolumeOverride: {fileID: 0}
  220. m_ScaleInLightmap: 1
  221. m_PreserveUVs: 0
  222. m_IgnoreNormalsForChartDetection: 0
  223. m_ImportantGI: 0
  224. m_SelectedEditorRenderState: 3
  225. m_MinimumChartSize: 4
  226. m_AutoUVMaxDistance: 0.5
  227. m_AutoUVMaxAngle: 89
  228. m_LightmapParameters: {fileID: 0}
  229. m_SortingLayerID: 0
  230. m_SortingLayer: 0
  231. m_SortingOrder: 0
  232. --- !u!23 &23349782996236958
  233. MeshRenderer:
  234. m_ObjectHideFlags: 1
  235. m_PrefabParentObject: {fileID: 0}
  236. m_PrefabInternal: {fileID: 100100000}
  237. m_GameObject: {fileID: 1130739710773856}
  238. m_Enabled: 1
  239. m_CastShadows: 1
  240. m_ReceiveShadows: 1
  241. m_MotionVectors: 1
  242. m_LightProbeUsage: 1
  243. m_ReflectionProbeUsage: 1
  244. m_Materials:
  245. - {fileID: 2100000, guid: 4cee7a5983b187943adc589b9cb1f084, type: 2}
  246. m_StaticBatchInfo:
  247. firstSubMesh: 0
  248. subMeshCount: 0
  249. m_StaticBatchRoot: {fileID: 0}
  250. m_ProbeAnchor: {fileID: 0}
  251. m_LightProbeVolumeOverride: {fileID: 0}
  252. m_ScaleInLightmap: 1
  253. m_PreserveUVs: 0
  254. m_IgnoreNormalsForChartDetection: 0
  255. m_ImportantGI: 0
  256. m_SelectedEditorRenderState: 3
  257. m_MinimumChartSize: 4
  258. m_AutoUVMaxDistance: 0.5
  259. m_AutoUVMaxAngle: 89
  260. m_LightmapParameters: {fileID: 0}
  261. m_SortingLayerID: 0
  262. m_SortingLayer: 0
  263. m_SortingOrder: 0
  264. --- !u!23 &23623383780544614
  265. MeshRenderer:
  266. m_ObjectHideFlags: 1
  267. m_PrefabParentObject: {fileID: 0}
  268. m_PrefabInternal: {fileID: 100100000}
  269. m_GameObject: {fileID: 1020953336480784}
  270. m_Enabled: 1
  271. m_CastShadows: 1
  272. m_ReceiveShadows: 1
  273. m_MotionVectors: 1
  274. m_LightProbeUsage: 1
  275. m_ReflectionProbeUsage: 1
  276. m_Materials:
  277. - {fileID: 2100000, guid: 4cee7a5983b187943adc589b9cb1f084, type: 2}
  278. m_StaticBatchInfo:
  279. firstSubMesh: 0
  280. subMeshCount: 0
  281. m_StaticBatchRoot: {fileID: 0}
  282. m_ProbeAnchor: {fileID: 0}
  283. m_LightProbeVolumeOverride: {fileID: 0}
  284. m_ScaleInLightmap: 1
  285. m_PreserveUVs: 0
  286. m_IgnoreNormalsForChartDetection: 0
  287. m_ImportantGI: 0
  288. m_SelectedEditorRenderState: 3
  289. m_MinimumChartSize: 4
  290. m_AutoUVMaxDistance: 0.5
  291. m_AutoUVMaxAngle: 89
  292. m_LightmapParameters: {fileID: 0}
  293. m_SortingLayerID: 0
  294. m_SortingLayer: 0
  295. m_SortingOrder: 0
  296. --- !u!23 &23918282614214940
  297. MeshRenderer:
  298. m_ObjectHideFlags: 1
  299. m_PrefabParentObject: {fileID: 0}
  300. m_PrefabInternal: {fileID: 100100000}
  301. m_GameObject: {fileID: 1729952926610180}
  302. m_Enabled: 1
  303. m_CastShadows: 1
  304. m_ReceiveShadows: 1
  305. m_MotionVectors: 1
  306. m_LightProbeUsage: 1
  307. m_ReflectionProbeUsage: 1
  308. m_Materials:
  309. - {fileID: 2100000, guid: 4cee7a5983b187943adc589b9cb1f084, type: 2}
  310. m_StaticBatchInfo:
  311. firstSubMesh: 0
  312. subMeshCount: 0
  313. m_StaticBatchRoot: {fileID: 0}
  314. m_ProbeAnchor: {fileID: 0}
  315. m_LightProbeVolumeOverride: {fileID: 0}
  316. m_ScaleInLightmap: 1
  317. m_PreserveUVs: 0
  318. m_IgnoreNormalsForChartDetection: 0
  319. m_ImportantGI: 0
  320. m_SelectedEditorRenderState: 3
  321. m_MinimumChartSize: 4
  322. m_AutoUVMaxDistance: 0.5
  323. m_AutoUVMaxAngle: 89
  324. m_LightmapParameters: {fileID: 0}
  325. m_SortingLayerID: 0
  326. m_SortingLayer: 0
  327. m_SortingOrder: 0
  328. --- !u!33 &33496640490379720
  329. MeshFilter:
  330. m_ObjectHideFlags: 1
  331. m_PrefabParentObject: {fileID: 0}
  332. m_PrefabInternal: {fileID: 100100000}
  333. m_GameObject: {fileID: 1729952926610180}
  334. m_Mesh: {fileID: 4300000, guid: 7bb5af54bb887ce4586af3090fbf1494, type: 3}
  335. --- !u!33 &33557795164037050
  336. MeshFilter:
  337. m_ObjectHideFlags: 1
  338. m_PrefabParentObject: {fileID: 0}
  339. m_PrefabInternal: {fileID: 100100000}
  340. m_GameObject: {fileID: 1937621616832364}
  341. m_Mesh: {fileID: 4300008, guid: 7bb5af54bb887ce4586af3090fbf1494, type: 3}
  342. --- !u!33 &33647451050515412
  343. MeshFilter:
  344. m_ObjectHideFlags: 1
  345. m_PrefabParentObject: {fileID: 0}
  346. m_PrefabInternal: {fileID: 100100000}
  347. m_GameObject: {fileID: 1130739710773856}
  348. m_Mesh: {fileID: 4300004, guid: 7bb5af54bb887ce4586af3090fbf1494, type: 3}
  349. --- !u!33 &33669977041674538
  350. MeshFilter:
  351. m_ObjectHideFlags: 1
  352. m_PrefabParentObject: {fileID: 0}
  353. m_PrefabInternal: {fileID: 100100000}
  354. m_GameObject: {fileID: 1020953336480784}
  355. m_Mesh: {fileID: 4300006, guid: 7bb5af54bb887ce4586af3090fbf1494, type: 3}
  356. --- !u!33 &33971862821719910
  357. MeshFilter:
  358. m_ObjectHideFlags: 1
  359. m_PrefabParentObject: {fileID: 0}
  360. m_PrefabInternal: {fileID: 100100000}
  361. m_GameObject: {fileID: 1960554336150590}
  362. m_Mesh: {fileID: 4300002, guid: 7bb5af54bb887ce4586af3090fbf1494, type: 3}