using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PanelGame : MonoBehaviour { //创建单例 public static PanelGame instance; private Button pauseBtn; private Button againBtn; private Text score; public Image blood; private Button bigbangBtn; private float time; private void Awake() { instance = this; } // Use this for initialization void Start () { pauseBtn = transform.Find("PauseBtn").GetComponent