var rotationSpeedX:float=90; var rotationSpeedY:float=0; var rotationSpeedZ:float=0; private var rotationVector:Vector3=Vector3(rotationSpeedX,rotationSpeedY,rotationSpeedZ); function Update () { transform.Rotate(Vector3(rotationSpeedX,rotationSpeedY,rotationSpeedZ)*Time.deltaTime); }