//The point of this script is to generate a prefab. var createThis:GameObject; var detachToWorld:boolean=true; function Start () { var justCreated:GameObject=Instantiate(createThis, transform.position, transform.rotation); //create the prefab if (detachToWorld==false) justCreated.transform.parent=transform; } function Update () { } function OnDrawGizmosSelected () { Gizmos.color = Color (1,1,1,.5); Gizmos.DrawSphere (transform.position, 0.3); } function OnDrawGizmos () { Gizmos.color = Color (1,1,1,.1); Gizmos.DrawSphere (transform.position, 0.3); }