var translationSpeedX:float=0; var translationSpeedY:float=1; var translationSpeedZ:float=0; var local:boolean=true; function Update () { if (local==true){ transform.Translate(Vector3(translationSpeedX,translationSpeedY,translationSpeedZ)*Time.deltaTime); } if (local==false){ transform.Translate(Vector3(translationSpeedX,translationSpeedY,translationSpeedZ)*Time.deltaTime, Space.World); } }