//This script scrolls the UV on an object (by offsetting its material). var velocityY:float = 0.0; var velocityX:float = 0.5; var matNumber:int=0; function Start() { if ( renderer ) enabled = false; } function Update() { renderer.materials[matNumber].mainTextureOffset.y += velocityY * Time.deltaTime; renderer.materials[matNumber].mainTextureOffset.x += velocityX * Time.deltaTime; } function OnBecameVisible() { this.enabled = true; } function OnBecameInvisible() { this.enabled = false; }