#pragma strict var rnd:float=10; function Start () { //rigidbody.AddForce(transform.right * Random.Range(-rnd, rnd), ForceMode.Impulse); rigidbody.AddTorque (Random.Range(-rnd, rnd), Random.Range(-rnd, rnd), Random.Range(-rnd, rnd), ForceMode.Impulse); } function Update () { }