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- using UnityEngine;
- namespace SC.XR.Unity {
- public abstract class SCLifeCycleMono : MonoBehaviour, ISCLifeCycle {
- public virtual void OnSCAwake() {
- DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCAwake", this);
- }
- public virtual void OnSCEnable() {
- DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCEnable", this);
- }
- public virtual void OnSCStart() {
- DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCStart", this);
- }
- public virtual void OnSCUpdate() {
- //DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCUpdate", this);
- }
- public virtual void OnSCLateUpdate() {
- //DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCLateUpdate", this);
- }
- public virtual void OnSCFuncitonWaitForEndOfFrame() {
- //DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCFuncitonWaitForEndOfFrame", this);
- }
- public virtual void OnSCDisable() {
- DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCDisable", this);
- }
- public virtual void OnSCDestroy() {
- DebugMy.Log("[HashCode: " + GetHashCode() + "] " + "OnSCDestroy", this);
- }
- }
- }
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