- using UnityEngine;
- using UnityEngine.EventSystems;
- namespace Agora.Util
- {
- public class UIElementDrag : EventTrigger
- {
- public override void OnDrag(PointerEventData eventData)
- {
- transform.position = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
- base.OnDrag(eventData);
- }
- }
- }
|