Log.cs 12 KB

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  1. /***
  2. *
  3. * Title: "SUIFW" UI框架项目
  4. * 主题: 框架日志系统
  5. * Description:
  6. * 功能:
  7. * 1:更方便于软件(游戏)开发人员,调试系统程序。
  8. * 2:记录用户程序的流转。为程序调试、项目上线后记录核心信息使用。
  9. * Date: 2017
  10. * Version: 0.1版本
  11. * Modify Recoder:
  12. *
  13. *
  14. */
  15. using System.Collections;
  16. using System.Collections.Generic;
  17. using System; //C#的核心命名空间
  18. using System.Diagnostics;
  19. using System.IO; //文件读写命名空间
  20. using System.Threading; //多线程命名空间
  21. namespace SUIFW
  22. {
  23. public static class Log
  24. {
  25. /* 核心字段 */
  26. private static List<string> _LiLogArray; //Log日志缓存数据
  27. private static string _LogPath = null; //Log日志文件路径
  28. private static State _LogState; //Log日志状态(部署模式)
  29. private static int _LogMaxCapacity; //Log日志最大容量
  30. private static int _LogBufferMaxNumber; //Log日志缓存最大容量
  31. /* 日志文件常量定义 */
  32. //XML 配置文件“标签常量”
  33. private const string XML_CONFIG_LOG_DRIVE_NAME = "LogDriveName";
  34. private const string XML_CONFIG_LOG_PATH = "LogPath";
  35. private const string XML_CONFIG_LOG_STATE = "LogState";
  36. private const string XML_CONFIG_LOG_MAX_CAPACITY = "LogMaxCapacity";
  37. private const string XML_CONFIG_LOG_BUFFER_NUMBER = "LogBufferNumber";
  38. //日志状态常量(部署模式)
  39. private const string XML_CONFIG_LOG_STATE_DEVELOP = "Develop";
  40. private const string XML_CONFIG_LOG_STATE_SPECIAL = "Speacial";
  41. private const string XML_CONFIG_LOG_STATE_DEPLOY = "Deploy";
  42. private const string XML_CONFIG_LOG_STATE_STOP = "Stop";
  43. //日志默认路径
  44. private static string XML_CONFIG_LOG_DEFAULT_PATH = "DungeonFighterLog.txt";
  45. //日志默认最大容量
  46. private static int LOG_DEFAULT_MAX_CACITY_NUMBER = 2000;
  47. //日志缓存默认最大容量
  48. private static int LOG_DEFAULT_MAX_LOG_BUFFER_NUMBER = 1;
  49. //日志提示信息
  50. private static string LOG_ImportTIPS = "@Important !!! ";
  51. private static string LOG_WarningTIPS = "Warning ";
  52. /* 临时字段定义 */
  53. private static string strLogState = null; //日志状态(部署模式)
  54. private static string strLogMaxCapacity = null; //日志最大容量
  55. private static string strLogBufferNumber = null; //日志缓存最大容量
  56. /// <summary>
  57. /// 静态构造函数
  58. /// </summary>
  59. static Log()
  60. {
  61. //日志缓存数据
  62. _LiLogArray = new List<string>();
  63. //日志文件路径
  64. IConfigManager configMgr = new ConfigManagerByJson(SysDefine.SYS_PATH_SysConfigJson);
  65. //PC与编辑器环境下的路径,使用配置文件。
  66. #if UNITY_STANDALONE_WIN||UNITY_EDITOR
  67. string strPCTruePath = configMgr.AppSetting[XML_CONFIG_LOG_DRIVE_NAME] + ":\\" + configMgr.AppSetting[XML_CONFIG_LOG_PATH] + ".txt";
  68. _LogPath = strPCTruePath;
  69. #endif
  70. //日志状态(部署模式)
  71. strLogState = configMgr.AppSetting[XML_CONFIG_LOG_STATE];
  72. //日志最大容量
  73. strLogMaxCapacity = configMgr.AppSetting[XML_CONFIG_LOG_MAX_CAPACITY];
  74. //日志缓存最大容量
  75. strLogBufferNumber = configMgr.AppSetting[XML_CONFIG_LOG_BUFFER_NUMBER];
  76. //日志文件路径
  77. if (string.IsNullOrEmpty(_LogPath))
  78. {
  79. _LogPath = UnityEngine.Application.persistentDataPath + "//" + XML_CONFIG_LOG_DEFAULT_PATH;
  80. }
  81. //日志状态(部署模式)
  82. if (!string.IsNullOrEmpty(strLogState))
  83. {
  84. switch (strLogState)
  85. {
  86. case XML_CONFIG_LOG_STATE_DEVELOP:
  87. _LogState = State.Develop;
  88. break;
  89. case XML_CONFIG_LOG_STATE_SPECIAL:
  90. _LogState = State.Speacial;
  91. break;
  92. case XML_CONFIG_LOG_STATE_DEPLOY:
  93. _LogState = State.Deploy;
  94. break;
  95. case XML_CONFIG_LOG_STATE_STOP:
  96. _LogState = State.Stop;
  97. break;
  98. default:
  99. _LogState = State.Stop;
  100. break;
  101. }
  102. }
  103. else
  104. {
  105. _LogState = State.Stop;
  106. }
  107. //日志最大容量
  108. if (!string.IsNullOrEmpty(strLogMaxCapacity))
  109. {
  110. _LogMaxCapacity = Convert.ToInt32(strLogMaxCapacity);
  111. }
  112. else
  113. {
  114. _LogMaxCapacity = LOG_DEFAULT_MAX_CACITY_NUMBER;
  115. }
  116. //日志缓存最大容量
  117. if (!string.IsNullOrEmpty(strLogBufferNumber))
  118. {
  119. _LogBufferMaxNumber = Convert.ToInt32(strLogBufferNumber);
  120. }
  121. else
  122. {
  123. _LogBufferMaxNumber = LOG_DEFAULT_MAX_LOG_BUFFER_NUMBER;
  124. }
  125. }//Log_end(构造函数)
  126. /// <summary>
  127. /// 写数据到文件中
  128. /// </summary>
  129. /// <param name="writeFileDate">写入的调试信息</param>
  130. /// <param name="level">重要等级级别</param>
  131. public static void Write(string writeFileDate, Level level)
  132. {
  133. //参数检查
  134. if (_LogState == State.Stop)
  135. {
  136. return;
  137. }
  138. //如果日志缓存数量超过指定容量,则清空
  139. if (_LiLogArray.Count >= _LogMaxCapacity)
  140. {
  141. _LiLogArray.Clear(); //清空缓存中的数据
  142. }
  143. if (!string.IsNullOrEmpty(writeFileDate))
  144. {
  145. //增加日期与时间
  146. writeFileDate = _LogState.ToString() + "|" + DateTime.Now.ToShortTimeString() + "| " + writeFileDate + "\r\n";
  147. //对于不同的“日志状态”,分特定情形写入文件
  148. if (level == Level.High)
  149. {
  150. writeFileDate = LOG_ImportTIPS + writeFileDate;
  151. }
  152. else if (level == Level.Special)
  153. {
  154. writeFileDate = LOG_WarningTIPS + writeFileDate;
  155. }
  156. switch (_LogState)
  157. {
  158. case State.Develop: //开发状态
  159. //追加调试信息,写入文件
  160. AppendDateToFile(writeFileDate);
  161. break;
  162. case State.Speacial: //“指定"状态
  163. if (level == Level.High || level == Level.Special)
  164. {
  165. AppendDateToFile(writeFileDate);
  166. }
  167. break;
  168. case State.Deploy: //部署状态
  169. if (level == Level.High)
  170. {
  171. AppendDateToFile(writeFileDate);
  172. }
  173. break;
  174. case State.Stop: //停止输出
  175. break;
  176. default:
  177. break;
  178. }
  179. }
  180. }//Write_end
  181. public static void Write(string writeFileDate)
  182. {
  183. Write(writeFileDate, Level.Low);
  184. }
  185. /// <summary>
  186. /// 追加数据到文件
  187. /// </summary>
  188. /// <param name="writeFileDate">调试信息</param>
  189. private static void AppendDateToFile(string writeFileDate)
  190. {
  191. if (!string.IsNullOrEmpty(writeFileDate))
  192. {
  193. //调试信息数据追加到缓存集合中
  194. _LiLogArray.Add(writeFileDate);
  195. }
  196. //缓存集合数量超过一定指定数量("_LogBufferMaxNumber"),则同步到实体文件中。
  197. if (_LiLogArray.Count % _LogBufferMaxNumber == 0)
  198. {
  199. //同步缓存数据信息到实体文件中。
  200. SyncLogCatchToFile();
  201. }
  202. }
  203. /// <summary>
  204. /// 创建文件与写入文件
  205. /// </summary>
  206. /// <param name="pathAndName">路径与名称</param>
  207. /// <param name="info"></param>
  208. private static void CreateFile(string pathAndName, string info)
  209. {
  210. //文件流信息
  211. StreamWriter sw;
  212. FileInfo t = new FileInfo(pathAndName);
  213. if (!t.Exists)
  214. {
  215. //如果此文件不存在则创建
  216. sw = t.CreateText();
  217. }
  218. else
  219. {
  220. //如果此文件存在则打开
  221. sw = t.AppendText();
  222. }
  223. //以行的形式写入信息
  224. sw.WriteLine(info);
  225. //关闭流
  226. sw.Close();
  227. //销毁流
  228. sw.Dispose();
  229. }
  230. #region 重要管理方法
  231. /// <summary>
  232. /// 查询日志缓存中的内容
  233. /// </summary>
  234. /// <returns>
  235. /// 返回缓存中的查询内容
  236. /// </returns>
  237. public static List<string> QueryAllDateFromLogBuffer()
  238. {
  239. if (_LiLogArray != null)
  240. {
  241. return _LiLogArray;
  242. }
  243. else
  244. {
  245. return null;
  246. }
  247. }
  248. /// <summary>
  249. /// 查询日志缓存中实际数量个数
  250. /// </summary>
  251. /// <returns>
  252. /// 返回-1,表示查询失败。
  253. /// </returns>
  254. public static int QueryLogBufferCount()
  255. {
  256. if (_LiLogArray != null)
  257. {
  258. return _LiLogArray.Count;
  259. }
  260. else
  261. {
  262. return -1;
  263. }
  264. }
  265. /// <summary>
  266. /// 清除日志缓存中所有数据
  267. /// </summary>
  268. public static void ClearLogBufferAllDate()
  269. {
  270. if (_LiLogArray != null)
  271. {
  272. //数据全部清空
  273. _LiLogArray.Clear();
  274. }
  275. }
  276. /// <summary>
  277. /// 同步缓存数据信息到实体文件中
  278. /// </summary>
  279. public static void SyncLogCatchToFile()
  280. {
  281. if (!string.IsNullOrEmpty(_LogPath))
  282. {
  283. foreach (string item in _LiLogArray)
  284. {
  285. CreateFile(_LogPath, item);
  286. }
  287. //清除日志缓存中所有数据
  288. ClearLogBufferAllDate();
  289. }
  290. }
  291. #endregion
  292. #region 本类的枚举类型
  293. /// <summary>
  294. /// 日志状态(部署模式)
  295. /// </summary>
  296. public enum State
  297. {
  298. Develop, //开发模式(输出所有日志内容)
  299. Speacial, //指定输出模式
  300. Deploy, //部署模式(只输出最核心日志信息,例如严重错误信息,用户登陆账号等)
  301. Stop //停止输出模式(不输出任何日志信息)
  302. };
  303. /// <summary>
  304. /// 调试信息的等级(表示调试信息本身的重要程度)
  305. /// </summary>
  306. public enum Level
  307. {
  308. High,
  309. Special,
  310. Low
  311. }
  312. #endregion
  313. }//Class_end
  314. }