/*
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插件如若商用,请务必官网购买!
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U should buy the asset from home store if u use it in your project!
*/
using Paroxe.PdfRenderer.WebGL;
using UnityEngine;
using UnityEngine.UI;
namespace Paroxe.PdfRenderer.Internal.Viewer
{
public class PDFPageTextureHolder
{
public AspectRatioFitter m_AspectRatioFitter;
public int m_PageIndex;
public GameObject m_Page;
#if UNITY_WEBGL
public bool m_RenderingStarted;
public bool m_Visible;
public IPDFJS_Promise m_RenderingPromise;
#endif
private Texture2D m_Texture;
public PDFViewer m_PDFViewer;
public void RefreshTexture()
{
Texture = m_Texture;
}
public Texture2D Texture
{
get
{
return m_Texture;
}
set
{
m_Texture = value;
RawImage rawImage = m_Page.GetComponent();
if (rawImage == null)
rawImage = m_Page.gameObject.AddComponent();
if (value != null)
{
rawImage.texture = value;
rawImage.uvRect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
rawImage.color = Color.white;
}
else
{
if (m_PDFViewer.PageTileTexture != null)
{
rawImage.texture = m_PDFViewer.PageTileTexture;
RectTransform rt = rawImage.transform as RectTransform;
rawImage.uvRect = new Rect(0.0f, 0.0f,
rt.sizeDelta.x / rawImage.texture.width,
rt.sizeDelta.y / rawImage.texture.height);
}
else
{
rawImage.texture = null;
rawImage.color = m_PDFViewer.PageColor;
}
}
if (m_AspectRatioFitter != null)
m_AspectRatioFitter.aspectRatio = value.width / (float)value.height;
}
}
}
}