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更改网关

“hujiajun” 4 months ago
parent
commit
40d8424968
100 changed files with 15907 additions and 86 deletions
  1. 1 1
      Assets/Agora-RTC-Plugin/API-Example/Examples/Advanced/ProcessVideoRawData/ProcessVideoRawData.cs
  2. 1 1
      Assets/Agora-RTC-Plugin/Agora-Unity-RTC-SDK/Code/VideoRender/TextureManager.cs
  3. 80 0
      Assets/New Material.mat
  4. 8 0
      Assets/New Material.mat.meta
  5. 12 3
      Assets/Patch/AgoraVideoAudioManager.cs
  6. 2399 0
      Assets/RTCDemo.unity
  7. 7 0
      Assets/RTCDemo.unity.meta
  8. 16 7
      Assets/Remote3.1/Scripts/RoomScripts/RoomFile.cs
  9. 31 22
      Assets/Remote3.1/Scripts/RoomScripts/RoomMainForms.cs
  10. 16 7
      Assets/Remote3.1/Scripts/RoomScripts/VideoPlay/VideoControl.cs
  11. 3 4
      Assets/Remote3.1/Scripts/RoomScripts/VideoPlay/VideoSlider.cs
  12. 124 40
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  13. 1 1
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  28. 9 0
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  85. 6529 0
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  87. 1152 0
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+ 1 - 1
Assets/Agora-RTC-Plugin/API-Example/Examples/Advanced/ProcessVideoRawData/ProcessVideoRawData.cs

@@ -115,7 +115,7 @@ namespace Agora_RTC_Plugin.API_Example.Examples.Advanced.ProcessVideoRawData
             }
             else if(_needResize)
             {
-                _texture.Resize(_videoFrameWidth, _videoFrameHeight);
+                _texture.Reinitialize(_videoFrameWidth, _videoFrameHeight);
                 _texture.Apply();
                 _needResize = false;
             }

+ 1 - 1
Assets/Agora-RTC-Plugin/Agora-Unity-RTC-SDK/Code/VideoRender/TextureManager.cs

@@ -156,7 +156,7 @@ namespace Agora.Rtc
                 {
                     if (_needResize)
                     {
-                        _texture.Resize(_videoPixelWidth, _videoPixelHeight);
+                        _texture.Reinitialize(_videoPixelWidth, _videoPixelHeight);
                         _texture.Apply();
                         _needResize = false;
                     }

+ 80 - 0
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@@ -0,0 +1,8 @@
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+ 12 - 3
Assets/Patch/AgoraVideoAudioManager.cs

@@ -37,7 +37,7 @@ public class AgoraVideoAudioManager : SingletonMono<AgoraVideoAudioManager>
     private bool isVideo;
 
     //private static List<Agora.Rtc.UserInfo> list_UserInfo;
-    private Dictionary<string, uint> dicPeeridAndUid;
+    private Dictionary<string, uint> dicPeeridAndUid =new Dictionary<string, uint>();
     public Text LogText;
 
     private bool isRoom;
@@ -153,6 +153,7 @@ public class AgoraVideoAudioManager : SingletonMono<AgoraVideoAudioManager>
 
     public void JoinChannel( )
     {
+
         Debug.Log("  JoinChannel  " + _channelName);
         RtcEngine.EnableAudio();
         RtcEngine.EnableVideo();
@@ -220,8 +221,16 @@ public class AgoraVideoAudioManager : SingletonMono<AgoraVideoAudioManager>
 
     public uint GetUID( string peerId)
     {
-        if (dicPeeridAndUid.ContainsKey(peerId))
-            return dicPeeridAndUid[peerId];
+        try
+        {
+
+            if (dicPeeridAndUid.ContainsKey(peerId))
+                return dicPeeridAndUid[peerId];
+        }
+        catch
+        {
+
+        }
         return 0;
     }
     private IEnumerator CloseChannel( float times)

+ 2399 - 0
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+  m_SourcePrefab: {fileID: 100100000, guid: 0301f7e8d5359e544955cd429da8a623, type: 3}

+ 7 - 0
Assets/RTCDemo.unity.meta

@@ -0,0 +1,7 @@
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+guid: 7f861af92e2af46cfa64696fea3a42b5
+DefaultImporter:
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+  userData: 
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+ 16 - 7
Assets/Remote3.1/Scripts/RoomScripts/RoomFile.cs

@@ -5,11 +5,11 @@ using System.IO;
 using System.Net.Http;
 using LitJson;
 using Paroxe.PdfRenderer;
+using RenderHeads.Media.AVProVideo;
 using UnityEngine;
 using UnityEngine.Experimental.GlobalIllumination;
 using UnityEngine.UI;
 using UnityEngine.Video;
-using UnityScript.Steps;
 using XRTool.Util;
 
 public class RoomFile : UnitySingleton<RoomFile>
@@ -28,7 +28,7 @@ public class RoomFile : UnitySingleton<RoomFile>
     public RawImage showFileTex;
     public RectTransform defaulttexrect;
     public RawImage showVideoTex;
-    public VideoPlayer videoPlayer;
+    public AVProVideoPlayer videoPlayer;
     public RectTransform videorect;
     public PDFViewer pdfview;
     public GameObject[] ShowFileViewList;
@@ -384,7 +384,10 @@ public class RoomFile : UnitySingleton<RoomFile>
             {
                 url = "https://" + fileConfig.Url;
             }
-            videoPlayer.url = url;
+            videoPlayer.GetComponent<MediaPlayer>().CloseMedia();
+           //if (videoPlayer)
+            videoPlayer.SetUrl(url);
+            videoPlayer.GetComponent<MediaPlayer>().OpenMedia();
             StartCoroutine(enumerator(videoPlayer, videorect));
         }
     }
@@ -446,16 +449,22 @@ public class RoomFile : UnitySingleton<RoomFile>
             }
         }
     }
-    private IEnumerator enumerator(VideoPlayer videoPlayer, RectTransform rectTransform)
+    private IEnumerator enumerator(AVProVideoPlayer videoPlayer, RectTransform rectTransform)
     {
-        while (!videoPlayer.isPrepared)
+        while (!videoPlayer.IsPlaying())
         {
             yield return null;
         }
+        while (!videoPlayer.GetComponent<MediaPlayer>().TextureProducer.GetTexture())
+        {
+            yield return null;
+        }
+        videoPlayer.gameObject.GetComponent<RawImage>().texture = videoPlayer.GetComponent<MediaPlayer>().TextureProducer.GetTexture();
+        videoPlayer.GetComponent<VideoControl>().IsStart = true;
         float standard_width = 1920f;
         float standard_height = 1080f;
-        float video_width = videoPlayer.texture.width;
-        float video_height = videoPlayer.texture.height;
+        float video_width = videoPlayer.gameObject.GetComponent<RawImage>().texture.width;
+        float video_height = videoPlayer.gameObject.GetComponent<RawImage>().texture.height;
         //Debug.Log(video_width + "***" + video_height);
         if (standard_width <= video_width && standard_height > video_height)
         {

+ 31 - 22
Assets/Remote3.1/Scripts/RoomScripts/RoomMainForms.cs

@@ -160,33 +160,42 @@ public class RoomMainForms : BaseUIForms
         userNumText.text = (RoomMainInfo.roomPeopleNum - 1).ToString();
         titleRoomNum.text = "房间号:" + RoomMainInfo.roomNum;
         AgoraVideoAudioManager.Instance.SetChinnelName(RoomMainInfo.roomNum);
-        AgoraVideoAudioManager.Instance.JoinChannel();
-        isSendAudio = CustomInfo.isSendAudio;
-        isSendVideo = CustomInfo.isSendVideo;
-        isCloseView = CustomInfo.isCloseView;
-
-        if (isSendAudio)
-        {
-            TimerMgr.Instance.CreateTimer(() => {
-                RemoteRtc.Instance.sendMic(true);
-            }, 1f);
-        }
-        if (isSendVideo)
+        try
         {
-            TimerMgr.Instance.CreateTimer(() => {
-                RemoteRtc.Instance.startCamera();
-                RemoteRtc.Instance.sendVideo(true);
-            }, 1f);
+            AgoraVideoAudioManager.Instance.JoinChannel();
+            isSendAudio = CustomInfo.isSendAudio;
+            isSendVideo = CustomInfo.isSendVideo;
+            isCloseView = CustomInfo.isCloseView;
+
+            if (isSendAudio)
+            {
+                TimerMgr.Instance.CreateTimer(() => {
+                    RemoteRtc.Instance.sendMic(true);
+                }, 1f);
+            }
+            if (isSendVideo)
+            {
+                TimerMgr.Instance.CreateTimer(() => {
+                    RemoteRtc.Instance.startCamera();
+                    RemoteRtc.Instance.sendVideo(true);
+                }, 1f);
+
+            }
+            change();
+            isOpen = false;
+            openCoordinateBtn.gameObject.SetActive(true);
+            closeCoordinateBtn.gameObject.SetActive(false);
+            if (RoomOtherUser.Instance)
+            {
+                RoomOtherUser.Instance.UpdateList();
+            }
 
         }
-        change();
-        isOpen = false;
-        openCoordinateBtn.gameObject.SetActive(true);
-        closeCoordinateBtn.gameObject.SetActive(false);
-        if (RoomOtherUser.Instance)
+        catch
         {
-            RoomOtherUser.Instance.UpdateList();
+
         }
+      
         if (RoomFile.Instance)
         {
             RoomFile.Instance.Init();

+ 16 - 7
Assets/Remote3.1/Scripts/RoomScripts/VideoPlay/VideoControl.cs

@@ -4,11 +4,12 @@ using UnityEngine;
 using UnityEngine.Video;
 using System;
 using UnityEngine.UI;
+using RenderHeads.Media.AVProVideo;
 
 public class VideoControl : MonoBehaviour {
     public GameObject Icon;
     bool? isStart = true;
-    public VideoPlayer videoPlayer;
+    public AVProVideoPlayer videoPlayer;
 
     public Slider slider;
     //当前时间
@@ -16,7 +17,7 @@ public class VideoControl : MonoBehaviour {
     //影片时间
     public Text textTotalTime;
     //是否获取总时长
-    private bool IsStart;
+    public bool IsStart;
     //时 分的转换
     private int hour, mint;
     private float time;
@@ -30,25 +31,32 @@ public class VideoControl : MonoBehaviour {
     }
 
     public void VideoStartSwitch() {
-        isStart = videoPlayer.isPlaying;
-        isStart = !isStart;
+        Debug.Log("切换video");
+        isStart = videoPlayer.IsPlaying();
+        IsStart = true;
         Icon.SetActive(!isStart.Value);
         if (isStart.Value) {
             videoPlayer?.Play();
+            rimage.texture = mediaPlayer.TextureProducer.GetTexture();
         } else {
             videoPlayer?.Pause();
         }
+        //帧数/帧速率=总时长    如果是本地直接赋值的视频,我们可以通过VideoClip.length获取总时长
     }
 
+     MediaPlayer mediaPlayer;
+    RawImage rimage;
     private void Start()
     {
+        rimage = GetComponent<RawImage>();
+        mediaPlayer = GetComponent<MediaPlayer>();
         IsStart = true;
         slider.onValueChanged.AddListener(delegate { ChangeVideo(slider.value); });
     }
 
     public void ChangeVideo(float value)
     {
-        if (videoPlayer.isPrepared)
+        if (videoPlayer.IsPlaying())
         {
             float tempvalue = max * value;
             time = tempvalue;
@@ -65,10 +73,10 @@ public class VideoControl : MonoBehaviour {
     float max;
     void Update()
     {
-        if (videoPlayer.isPlaying && IsStart)
+        if (videoPlayer.GetMaxTimer()>0 && IsStart)
         {
             //帧数/帧速率=总时长    如果是本地直接赋值的视频,我们可以通过VideoClip.length获取总时长
-            max = videoPlayer.frameCount / videoPlayer.frameRate;
+            max = videoPlayer.GetMaxTimer() ;
 
             time = max;
             hour = (int)time / 60;
@@ -76,6 +84,7 @@ public class VideoControl : MonoBehaviour {
             // textTotalTime.text = string.Format("/ {0:D2}:{1:D2}", hour.ToString(), mint.ToString());
             textTotalTime.text = string.Format("{0}:{1}", hour.ToString("00"), mint.ToString("00"));
             IsStart = !IsStart;
+            Debug.Log("更新总时长"+ textTotalTime.text);
         }
     }
 }

+ 3 - 4
Assets/Remote3.1/Scripts/RoomScripts/VideoPlay/VideoSlider.cs

@@ -8,7 +8,7 @@ using UnityEngine.EventSystems;
 public class VideoSlider : PointerHandler
 {
 
-    public VideoPlayer vidoPlayer;
+    public AVProVideoPlayer vidoPlayer;
     public Slider slider;
     bool isDown = false;
 
@@ -21,14 +21,13 @@ public class VideoSlider : PointerHandler
     void Update()
     {
         if(slider && vidoPlayer && isDown==false) {
-            slider.value = float.Parse(vidoPlayer.frame.ToString()) / float.Parse(vidoPlayer.frameCount.ToString());
+            slider.value = vidoPlayer.GetNowTimer() / vidoPlayer.GetMaxTimer();
         }
     }
 
     void sliderChanged(float per) {
         if(slider && vidoPlayer) {
-            float targetFrame = vidoPlayer.frameCount * per;
-            vidoPlayer.frame = (long) targetFrame;
+            vidoPlayer.SetSeek(per);
         }
     }
 

File diff suppressed because it is too large
+ 124 - 40
Assets/Resources/UIPrefabs/RoomMainForms.prefab


+ 1 - 1
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Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Demos/Common/LookAround360.cs

@@ -0,0 +1,113 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+//-----------------------------------------------------------------------------
+// Copyright 2015-2021 RenderHeads Ltd.  All rights reserved.
+//-----------------------------------------------------------------------------
+
+namespace RenderHeads.Media.AVProVideo.Demos
+{
+	/// <summary>
+	/// Rotate the transform (usually with Camera attached) to look around during playback of 360/180 videos.
+	/// Unity will rotate the camera automatically if VR is enabled, in which case this script does nothing.
+	/// Otherwise if there is a gyroscope it will be used, otherwise the mouse/touch can be used.
+	/// </summary>
+	public class LookAround360 : MonoBehaviour
+	{
+		[SerializeField] bool _lockPitch = false;
+		[SerializeField] float _maxSpinSpeed = 40f;
+		[SerializeField, Range(1f, 10f)] float _spinDamping = 5f;
+
+		private float _spinX;
+		private float _spinY;
+
+		private static bool IsVrPresent()
+		{
+			bool result = false;
+		#if UNITY_2019_3_OR_NEWER
+			var xrDisplaySubsystems = new List<UnityEngine.XR.XRDisplaySubsystem>();
+			SubsystemManager.GetInstances<UnityEngine.XR.XRDisplaySubsystem>(xrDisplaySubsystems);
+			foreach (var xrDisplay in xrDisplaySubsystems)
+			{
+				if (xrDisplay.running)
+				{
+					result = true;
+					break;
+				}
+			}
+		#else
+		#if UNITY_2018_1_OR_NEWER
+			result = (UnityEngine.XR.XRDevice.isPresent);
+		#else
+			result = (UnityEngine.VR.VRDevice.isPresent);
+		#endif
+		#endif
+			return result;
+		}
+
+		void Start()
+		{
+			if (IsVrPresent())
+			{
+				this.enabled = false;
+				return;
+			}
+
+			if (SystemInfo.supportsGyroscope)
+			{
+				Input.gyro.enabled = true;
+			}
+		}
+
+		void Update()
+		{
+			if (SystemInfo.supportsGyroscope && Input.gyro.enabled)
+			{
+				RotateFromGyro();
+			}
+			else
+			{
+				RotateFromMouseOrTouch();
+			}
+		}
+
+		void OnDestroy()
+		{
+			if (SystemInfo.supportsGyroscope)
+			{
+				Input.gyro.enabled = false;
+			}
+		}
+
+		void RotateFromGyro()
+		{
+			// Invert the z and w of the gyro attitude
+			this.transform.localRotation = new Quaternion(Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
+		}
+
+		void RotateFromMouseOrTouch()
+		{
+			if (Input.GetMouseButton(0))
+			{
+				float h = _maxSpinSpeed * -Input.GetAxis("Mouse X") * Time.deltaTime;
+				float v = 0f;
+				if (!_lockPitch)
+				{
+					v = _maxSpinSpeed * Input.GetAxis("Mouse Y") * Time.deltaTime;
+				}						
+				h = Mathf.Clamp(h, -0.5f, 0.5f);
+				v = Mathf.Clamp(v, -0.5f, 0.5f);
+				_spinX += h;
+				_spinY += v;
+			}
+			if (!Mathf.Approximately(_spinX, 0f) || !Mathf.Approximately(_spinY, 0f))
+			{
+				this.transform.Rotate(Vector3.up, _spinX);
+				this.transform.Rotate(Vector3.right, _spinY);
+
+				_spinX = Mathf.MoveTowards(_spinX, 0f, _spinDamping * Time.deltaTime);
+				_spinY = Mathf.MoveTowards(_spinY, 0f, _spinDamping * Time.deltaTime);
+			}
+		}
+	}
+}

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Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Demos/Common/MediaPlayerUI/HorizontalSegmentsPrimitive.cs

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+// UnityEngine.UI was moved to a package in 2019.2.0
+// Unfortunately no way to test for this across all Unity versions yet
+// You can set up the asmdef to reference the new package, but the package doesn't 
+// existing in Unity 2017 etc, and it throws an error due to missing reference
+#define AVPRO_PACKAGE_UNITYUI
+#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
+
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace RenderHeads.Media.AVProVideo.Demos.UI
+{
+	/// Fill a rectangle region with horizontal segments along it
+	[ExecuteInEditMode]
+	public class HorizontalSegmentsPrimitive : Graphic
+	{
+		private float[] _segments = { 0f, 0f };
+		public float[] Segments { get { return _segments; } set { SetSegments(value); } }
+
+		private void SetSegments(float[] segments)
+		{
+			if (segments != null && segments.Length > 1)
+			{
+				_segments = segments;
+			}
+			else
+			{
+				_segments = new float[] { 0f, 0f };
+			}
+
+			// TODO: detect whether a change actually occured before setting to dirty
+			SetVerticesDirty();
+		}
+
+		protected override void OnPopulateMesh(VertexHelper vh)
+		{
+			Vector2 corner1 = Vector2.zero;
+			Vector2 corner2 = Vector2.zero;
+
+			corner1.x = 0f;
+			corner1.y = 0f;
+			corner2.x = 1f;
+			corner2.y = 1f;
+
+			corner1.x -= rectTransform.pivot.x;
+			corner1.y -= rectTransform.pivot.y;
+			corner2.x -= rectTransform.pivot.x;
+			corner2.y -= rectTransform.pivot.y;
+
+			corner1.x *= rectTransform.rect.width;
+			corner1.y *= rectTransform.rect.height;
+			corner2.x *= rectTransform.rect.width;
+			corner2.y *= rectTransform.rect.height;
+
+			vh.Clear();
+
+			int numQuads = _segments.Length / 2;
+
+			UIVertex vert = UIVertex.simpleVert;
+			int vi = 0;
+			for (int i = 0; i < numQuads; i++)
+			{
+				float x1 = _segments[i * 2 + 0] * (corner2.x - corner1.x) + corner1.x;
+				float x2 = _segments[i * 2 + 1] * (corner2.x - corner1.x) + corner1.x;
+
+				vert.position = new Vector2(x1, corner1.y);
+				vert.color = color;
+				vh.AddVert(vert);
+
+				vert.position = new Vector2(x1, corner2.y);
+				vert.color = color;
+				vh.AddVert(vert);
+
+				vert.position = new Vector2(x2, corner2.y);
+				vert.color = color;
+				vh.AddVert(vert);
+
+				vert.position = new Vector2(x2, corner1.y);
+				vert.color = color;
+				vh.AddVert(vert);
+
+				vh.AddTriangle(0 + vi, 1 + vi, 2 + vi);
+				vh.AddTriangle(2 + vi, 3 + vi, 0 + vi);
+				vi += 4;
+			}
+		}
+	}
+}
+#endif

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Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.cs

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+// UnityEngine.UI was moved to a package in 2019.2.0
+// Unfortunately no way to test for this across all Unity versions yet
+// You can set up the asmdef to reference the new package, but the package doesn't 
+// existing in Unity 2017 etc, and it throws an error due to missing reference
+#define AVPRO_PACKAGE_UNITYUI
+#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
+
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.EventSystems;
+using RenderHeads.Media.AVProVideo;
+using RenderHeads.Media.AVProVideo.Demos.UI;
+
+//-----------------------------------------------------------------------------
+// Copyright 2018-2021 RenderHeads Ltd.  All rights reserved.
+//-----------------------------------------------------------------------------
+
+namespace RenderHeads.Media.AVProVideo.Demos
+{
+	public class MediaPlayerUI : MonoBehaviour
+	{
+		[SerializeField] MediaPlayer _mediaPlayer = null;
+
+		[Header("Options")]
+
+		[SerializeField] float _keyVolumeDelta = 0.05f;
+		[SerializeField] float _jumpDeltaTime = 5f;
+		[SerializeField] bool _showOptions = true;
+		[SerializeField] bool _autoHide = true;
+		[SerializeField] float _userInactiveDuration = 1.5f;
+		[SerializeField] bool _useAudioFading = true;
+
+		[Header("Keyboard Controls")]
+		[SerializeField] bool _enableKeyboardControls = true;
+		[SerializeField] KeyCode KeyVolumeUp = KeyCode.UpArrow;
+		[SerializeField] KeyCode KeyVolumeDown = KeyCode.DownArrow;
+		[SerializeField] KeyCode KeyTogglePlayPause = KeyCode.Space;
+		[SerializeField] KeyCode KeyToggleMute = KeyCode.M;
+		[SerializeField] KeyCode KeyJumpForward = KeyCode.RightArrow;
+		[SerializeField] KeyCode KeyJumpBack = KeyCode.LeftArrow;
+
+		[Header("Optional Components")]
+		[SerializeField] OverlayManager _overlayManager = null;
+		[SerializeField] MediaPlayer _thumbnailMediaPlayer = null;
+		[SerializeField] RectTransform _timelineTip = null;
+
+		[Header("UI Components")]
+		[SerializeField] RectTransform _canvasTransform = null;
+		//[SerializeField] Image image = null;
+		[SerializeField] Slider _sliderTime = null;
+		[SerializeField] EventTrigger _videoTouch = null;
+		[SerializeField] CanvasGroup _controlsGroup = null;
+
+		[Header("UI Components (Optional)")]
+		[SerializeField] GameObject _liveItem = null;
+		[SerializeField] Text _textMediaName = null;
+		[SerializeField] Text _textTimeDuration = null;
+		[SerializeField] Slider _sliderVolume = null;
+		[SerializeField] Button _buttonPlayPause = null;
+		[SerializeField] Button _buttonVolume = null;
+		[SerializeField] Button _buttonSubtitles = null;
+		[SerializeField] Button _buttonOptions = null;
+		[SerializeField] Button _buttonTimeBack = null;
+		[SerializeField] Button _buttonTimeForward = null;
+		[SerializeField] RawImage _imageAudioSpectrum = null;
+		[SerializeField] GameObject _optionsMenuRoot = null;
+		[SerializeField] HorizontalSegmentsPrimitive _segmentsSeek = null;
+		[SerializeField] HorizontalSegmentsPrimitive _segmentsBuffered = null;
+		[SerializeField] HorizontalSegmentsPrimitive _segmentsProgress = null;
+
+		private bool _wasPlayingBeforeTimelineDrag;
+		private float _controlsFade = 1f;
+		private Material _playPauseMaterial;
+		private Material _volumeMaterial;
+		private Material _subtitlesMaterial;
+		private Material _optionsMaterial;
+		private Material _audioSpectrumMaterial;
+		private float[] _spectrumSamples = new float[128];
+		private float[] _spectrumSamplesSmooth = new float[128];
+		private float _maxValue = 1f;
+		private float _audioVolume = 1f;
+
+		private float _audioFade = 0f;
+		private bool _isAudioFadingUpToPlay = true;
+		private const float AudioFadeDuration = 0.25f;
+		private float _audioFadeTime = 0f;
+
+		private readonly LazyShaderProperty _propMorph = new LazyShaderProperty("_Morph");
+		private readonly LazyShaderProperty _propMute = new LazyShaderProperty("_Mute");
+		private readonly LazyShaderProperty _propVolume = new LazyShaderProperty("_Volume");
+		private readonly LazyShaderProperty _propSpectrum = new LazyShaderProperty("_Spectrum");
+		private readonly LazyShaderProperty _propSpectrumRange = new LazyShaderProperty("_SpectrumRange");
+
+		void Awake()
+		{
+			#if UNITY_IOS
+			Application.targetFrameRate = 60;
+			#endif
+		}
+
+		void Start()
+		{
+			if (_mediaPlayer)
+			{
+				_audioVolume = _mediaPlayer.AudioVolume;
+			}
+			SetupPlayPauseButton();
+			SetupTimeBackForwardButtons();
+			SetupVolumeButton();
+			SetupSubtitlesButton();
+			SetupOptionsButton();
+			SetupAudioSpectrum();
+			CreateTimelineDragEvents();
+			CreateVideoTouchEvents();
+			CreateVolumeSliderEvents();
+			UpdateVolumeSlider();
+			BuildOptionsMenu();
+		}
+
+		private struct UserInteraction
+		{
+			public static float InactiveTime;
+			private static Vector3 _previousMousePos;
+			private static int _lastInputFrame;
+
+			public static bool IsUserInputThisFrame()
+			{
+				if (Time.frameCount == _lastInputFrame)
+				{
+					return true;
+				}
+				#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
+				bool touchInput = (Input.touchSupported && Input.touchCount > 0);
+				bool mouseInput = (Input.mousePresent && (Input.mousePosition != _previousMousePos || Input.mouseScrollDelta != Vector2.zero || Input.GetMouseButton(0)));
+
+				if (touchInput || mouseInput)
+				{
+					_previousMousePos = Input.mousePosition;
+					_lastInputFrame = Time.frameCount;
+					return true;
+				}
+
+				return false;
+				#else
+				return true;
+				#endif
+			}
+		}
+
+		private Material DuplicateMaterialOnImage(Graphic image)
+		{
+			// Assign a copy of the material so we aren't modifying the material asset file
+			image.material = new Material(image.material);
+			return image.material;
+		}
+
+		private void SetupPlayPauseButton()
+		{
+			if (_buttonPlayPause)
+			{
+				_buttonPlayPause.onClick.AddListener(OnPlayPauseButtonPressed);
+				_playPauseMaterial = DuplicateMaterialOnImage(_buttonPlayPause.GetComponent<Image>());
+			}
+		}
+
+		private void SetupTimeBackForwardButtons()
+		{
+			if (_buttonTimeBack)
+			{
+				_buttonTimeBack.onClick.AddListener(OnPlayTimeBackButtonPressed);
+			}
+			if (_buttonTimeForward)
+			{
+				_buttonTimeForward.onClick.AddListener(OnPlayTimeForwardButtonPressed);
+			}
+		}
+
+		private void SetupVolumeButton()
+		{
+			if (_buttonVolume)
+			{
+				_buttonVolume.onClick.AddListener(OnVolumeButtonPressed);
+				_volumeMaterial = DuplicateMaterialOnImage(_buttonVolume.GetComponent<Image>());
+			}
+		}
+
+		private void SetupSubtitlesButton()
+		{
+			if (_buttonSubtitles)
+			{
+				_buttonSubtitles.onClick.AddListener(OnSubtitlesButtonPressed);
+				_subtitlesMaterial = DuplicateMaterialOnImage(_buttonSubtitles.GetComponent<Image>());
+			}
+		}
+
+		private void SetupOptionsButton()
+		{
+			if (_buttonOptions)
+			{
+				_buttonOptions.onClick.AddListener(OnOptionsButtonPressed);
+				_optionsMaterial = DuplicateMaterialOnImage(_buttonOptions.GetComponent<Image>());
+			}
+		}
+
+		private void SetupAudioSpectrum()
+		{
+			if (_imageAudioSpectrum)
+			{
+				_audioSpectrumMaterial = DuplicateMaterialOnImage(_imageAudioSpectrum);
+			}
+		}
+
+		private void OnPlayPauseButtonPressed()
+		{
+			TogglePlayPause();
+		}
+
+		private void OnPlayTimeBackButtonPressed()
+		{
+			SeekRelative(-_jumpDeltaTime);
+		}
+
+		private void OnPlayTimeForwardButtonPressed()
+		{
+			SeekRelative(_jumpDeltaTime);
+		}
+
+		private void OnVolumeButtonPressed()
+		{
+			ToggleMute();
+		}
+
+		private void OnSubtitlesButtonPressed()
+		{
+			ToggleSubtitles();
+		}
+
+		private void OnOptionsButtonPressed()
+		{
+			ToggleOptionsMenu();
+		}
+
+		private bool _isHoveringOverTimeline;
+
+		private void OnTimelineBeginHover(PointerEventData eventData)
+		{
+			if (eventData.pointerCurrentRaycast.gameObject != null)
+			{
+				_isHoveringOverTimeline = true;
+				_sliderTime.transform.localScale = new Vector3(1f, 2.5f, 1f);
+			}
+		}
+
+		private void OnTimelineEndHover(PointerEventData eventData)
+		{
+			_isHoveringOverTimeline = false;
+			_sliderTime.transform.localScale = new Vector3(1f, 1f, 1f);
+		}
+
+		private void CreateVideoTouchEvents()
+		{
+			EventTrigger.Entry entry = new EventTrigger.Entry();
+			entry.eventID = EventTriggerType.PointerUp;
+			entry.callback.AddListener((data) => { OnVideoPointerUp(); });
+			_videoTouch.triggers.Add(entry);
+		}
+
+		private void OnVideoPointerUp()
+		{
+			bool controlsMostlyVisible = (_controlsGroup.alpha >= 0.5f && _controlsGroup.gameObject.activeSelf);
+			if (controlsMostlyVisible)
+			{
+				TogglePlayPause();
+			}
+		}
+
+		void UpdateAudioFading()
+		{
+			// Increment fade timer
+			if (_audioFadeTime < AudioFadeDuration)
+			{
+				_audioFadeTime = Mathf.Clamp(_audioFadeTime + Time.deltaTime, 0f, AudioFadeDuration);
+			}
+
+			// Trigger pause when audio faded down
+			if (_audioFadeTime >= AudioFadeDuration)
+			{
+				if (!_isAudioFadingUpToPlay)
+				{
+					Pause(skipFeedback:true);
+				}
+			}
+
+			// Apply audio fade value
+			if (_mediaPlayer.Control != null && _mediaPlayer.Control.IsPlaying())
+			{
+				_audioFade = Mathf.Clamp01(_audioFadeTime / AudioFadeDuration);
+				if (!_isAudioFadingUpToPlay)
+				{
+					_audioFade = (1f - _audioFade);
+				}
+				ApplyAudioVolume();
+			}
+		}
+
+		public void TogglePlayPause()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				if (_useAudioFading && _mediaPlayer.Info.HasAudio())
+				{
+					if (_mediaPlayer.Control.IsPlaying())
+					{
+						if (_overlayManager)
+						{
+							_overlayManager.TriggerFeedback(OverlayManager.Feedback.Pause);
+						}
+						_isAudioFadingUpToPlay = false;
+					}
+					else
+					{
+						_isAudioFadingUpToPlay = true;
+						Play();
+					}
+					_audioFadeTime = 0f;
+				}
+				else
+				{
+					if (_mediaPlayer.Control.IsPlaying())
+					{
+						Pause();
+					}
+					else
+					{
+						Play();
+					}
+				}
+			}
+		}
+
+		private void Play()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				if (_overlayManager)
+				{
+					_overlayManager.TriggerFeedback(OverlayManager.Feedback.Play);
+				}
+				_mediaPlayer.Play();
+			}
+		}
+
+		private void Pause(bool skipFeedback = false)
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				if (!skipFeedback)
+				{
+					if (_overlayManager)
+					{
+						_overlayManager.TriggerFeedback(OverlayManager.Feedback.Pause);
+					}
+				}
+				_mediaPlayer.Pause();
+			}
+		}
+
+		public void SeekRelative(float deltaTime)
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				TimeRange timelineRange = GetTimelineRange();
+				double time = _mediaPlayer.Control.GetCurrentTime() + deltaTime;
+				time = System.Math.Max(time, timelineRange.startTime);
+				time = System.Math.Min(time, timelineRange.startTime + timelineRange.duration);
+				_mediaPlayer.Control.Seek(time);
+
+				if (_overlayManager)
+				{
+					_overlayManager.TriggerFeedback(deltaTime > 0f ? OverlayManager.Feedback.SeekForward : OverlayManager.Feedback.SeekBack);
+				}
+			}
+		}
+
+		public void ChangeAudioVolume(float delta)
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				// Change volume
+				_audioVolume = Mathf.Clamp01(_audioVolume + delta);
+
+				// Update the UI
+				UpdateVolumeSlider();
+
+				// Trigger the overlays
+				if (_overlayManager)
+				{
+					_overlayManager.TriggerFeedback(delta > 0f ? OverlayManager.Feedback.VolumeUp : OverlayManager.Feedback.VolumeDown);
+				}
+			}
+		}
+
+		public void ToggleMute()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				if (_mediaPlayer.AudioMuted)
+				{
+					MuteAudio(false);
+				}
+				else
+				{
+					MuteAudio(true);
+				}
+			}
+		}
+
+		private void MuteAudio(bool mute)
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				// Change mute
+				_mediaPlayer.AudioMuted = mute;
+
+				// Update the UI
+				// The UI element is constantly updated by the Update() method
+
+				// Trigger the overlays
+				if (_overlayManager)
+				{
+					_overlayManager.TriggerFeedback(mute ? OverlayManager.Feedback.VolumeMute : OverlayManager.Feedback.VolumeUp);
+				}
+			}
+		}
+
+		public void ToggleSubtitles()
+		{
+			if (_mediaPlayer && _mediaPlayer.TextTracks != null)
+			{
+				if (_mediaPlayer.TextTracks.GetTextTracks().Count > 0)
+				{
+					if (_mediaPlayer.TextTracks.GetActiveTextTrack() != null)
+					{
+						_mediaPlayer.TextTracks.SetActiveTextTrack(null);
+					}
+					else
+					{
+						// TODO: instead of activating the first one, base it on the language/track 
+						// selection stored in the MediaPlayerUI
+						_mediaPlayer.TextTracks.SetActiveTextTrack(_mediaPlayer.TextTracks.GetTextTracks()[0]);
+					}
+				}
+			}
+		}
+
+		private void ToggleOptionsMenu()
+		{
+			_showOptions = !_showOptions;
+			BuildOptionsMenu();
+		}
+
+		private void BuildOptionsMenu()
+		{
+			if (_optionsMenuRoot)
+			{
+				_optionsMenuRoot.SetActive(_showOptions);
+			}
+			// Temporary code for now disables to touch controls while the debug menu
+			// is shown, to stop it consuming mouse input for IMGUI
+			_videoTouch.enabled = !_showOptions;
+		}
+
+		private void CreateTimelineDragEvents()
+		{
+			EventTrigger trigger = _sliderTime.gameObject.GetComponent<EventTrigger>();
+			if (trigger != null)
+			{
+				EventTrigger.Entry entry = new EventTrigger.Entry();
+				entry.eventID = EventTriggerType.PointerDown;
+				entry.callback.AddListener((data) => { OnTimeSliderBeginDrag(); });
+				trigger.triggers.Add(entry);
+
+				entry = new EventTrigger.Entry();
+				entry.eventID = EventTriggerType.Drag;
+				entry.callback.AddListener((data) => { OnTimeSliderDrag(); });
+				trigger.triggers.Add(entry);
+
+				entry = new EventTrigger.Entry();
+				entry.eventID = EventTriggerType.PointerUp;
+				entry.callback.AddListener((data) => { OnTimeSliderEndDrag(); });
+				trigger.triggers.Add(entry);
+
+				entry = new EventTrigger.Entry();
+				entry.eventID = EventTriggerType.PointerEnter;
+				entry.callback.AddListener((data) => { OnTimelineBeginHover((PointerEventData)data); });
+				trigger.triggers.Add(entry);
+
+				entry = new EventTrigger.Entry();
+				entry.eventID = EventTriggerType.PointerExit;
+				entry.callback.AddListener((data) => { OnTimelineEndHover((PointerEventData)data); });
+				trigger.triggers.Add(entry);
+			}
+		}
+
+		private void CreateVolumeSliderEvents()
+		{
+			if (_sliderVolume != null)
+			{
+				EventTrigger trigger = _sliderVolume.gameObject.GetComponent<EventTrigger>();
+				if (trigger != null)
+				{
+					EventTrigger.Entry entry = new EventTrigger.Entry();
+					entry.eventID = EventTriggerType.PointerDown;
+					entry.callback.AddListener((data) => { OnVolumeSliderDrag(); });
+					trigger.triggers.Add(entry);
+
+					entry = new EventTrigger.Entry();
+					entry.eventID = EventTriggerType.Drag;
+					entry.callback.AddListener((data) => { OnVolumeSliderDrag(); });
+					trigger.triggers.Add(entry);
+				}
+			}
+		}
+
+		private void OnVolumeSliderDrag()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				_audioVolume = _sliderVolume.value;
+				ApplyAudioVolume();
+			}
+		}
+
+		private void ApplyAudioVolume()
+		{
+			if (_mediaPlayer)
+			{
+				_mediaPlayer.AudioVolume = (_audioVolume * _audioFade);
+			}
+		}
+
+		private void UpdateVolumeSlider()
+		{
+			if (_sliderVolume)
+			{
+				if (_mediaPlayer)
+				{
+					// TODO: remove this
+					/*if (mp.Control != null)
+					{
+						_sliderVolume.value = mp.Control.GetVolume();
+					}
+					else*/
+					{
+						_sliderVolume.value = _audioVolume;
+					}
+				}
+			}
+		}
+
+		private void UpdateAudioSpectrum()
+		{
+			bool showAudioSpectrum = false;
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				AudioSource audioSource = _mediaPlayer.AudioSource;
+				if (audioSource && _audioSpectrumMaterial)
+				{
+					showAudioSpectrum = true;
+
+					float maxFreq = (Helper.GetUnityAudioSampleRate() / 2);
+
+					// Frequencies over 18Khz generally aren't very interesting to visualise, so clamp the range
+					const float clampFreq = 18000f;
+					int sampleRange = Mathf.FloorToInt(Mathf.Clamp01(clampFreq / maxFreq) * _spectrumSamples.Length);
+
+					// Add new samples and smooth the samples over time
+					audioSource.GetSpectrumData(_spectrumSamples, 0, FFTWindow.BlackmanHarris);
+
+					// Find the maxValue sample for normalising with
+					float maxValue = -1.0f;
+					for (int i = 0; i < sampleRange; i++)
+					{
+						if (_spectrumSamples[i] > maxValue)
+						{
+							maxValue = _spectrumSamples[i];
+						}
+					}
+
+					// Chase maxValue to zero
+					_maxValue = Mathf.Lerp(_maxValue, 0.0f, Mathf.Clamp01(2.0f * Time.deltaTime));
+
+					// Update maxValue
+					_maxValue = Mathf.Max(_maxValue, maxValue);
+					if (_maxValue <= 0.01f)
+					{
+						_maxValue = 1f;
+					}
+
+					// Copy and smooth the spectrum values
+					for (int i = 0; i < sampleRange; i++)
+					{
+						float newSample = _spectrumSamples[i] / _maxValue;
+						_spectrumSamplesSmooth[i] = Mathf.Lerp(_spectrumSamplesSmooth[i], newSample, Mathf.Clamp01(15.0f * Time.deltaTime));
+					}
+
+					// Update shader
+					_audioSpectrumMaterial.SetFloatArray(_propSpectrum.Id, _spectrumSamplesSmooth);
+					_audioSpectrumMaterial.SetFloat(_propSpectrumRange.Id, (float)sampleRange);
+				}
+			}
+
+			if (_imageAudioSpectrum)
+			{
+				_imageAudioSpectrum.gameObject.SetActive(showAudioSpectrum);
+			}
+		}
+
+		private void OnTimeSliderBeginDrag()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				_wasPlayingBeforeTimelineDrag = _mediaPlayer.Control.IsPlaying();
+				if (_wasPlayingBeforeTimelineDrag)
+				{
+					_mediaPlayer.Pause();
+				}
+				OnTimeSliderDrag();
+			}
+		}
+
+		private void OnTimeSliderDrag()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				TimeRange timelineRange = GetTimelineRange();
+				double time = timelineRange.startTime + (_sliderTime.value * timelineRange.duration);
+				_mediaPlayer.Control.Seek(time);
+				_isHoveringOverTimeline = true;
+			}
+		}
+
+		private void OnTimeSliderEndDrag()
+		{
+			if (_mediaPlayer && _mediaPlayer.Control != null)
+			{
+				if (_wasPlayingBeforeTimelineDrag)
+				{
+					_mediaPlayer.Play();
+					_wasPlayingBeforeTimelineDrag = false;
+				}
+			}
+		}
+
+		private TimeRange GetTimelineRange()
+		{
+			if (_mediaPlayer.Info != null)
+			{
+				return Helper.GetTimelineRange(_mediaPlayer.Info.GetDuration(), _mediaPlayer.Control.GetSeekableTimes());
+			}
+			return new TimeRange();
+		}
+
+		private bool CanHideControls()
+		{
+			bool result = true;
+			if (!_autoHide)
+			{
+				result = false;
+			}
+			#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
+			else if (Input.mousePresent)
+			{
+				// Check whether the mouse cursor is over the controls, in which case we can't hide the UI
+				RectTransform rect = _controlsGroup.GetComponent<RectTransform>();
+				Vector2 canvasPos;
+				RectTransformUtility.ScreenPointToLocalPointInRectangle(rect, Input.mousePosition, null, out canvasPos);
+
+				Rect rr = RectTransformUtility.PixelAdjustRect(rect, null);
+				result = !rr.Contains(canvasPos);
+			}
+			#endif
+			return result;
+		}
+
+		private void UpdateControlsVisibility()
+		{
+			if (UserInteraction.IsUserInputThisFrame() || !CanHideControls())
+			{
+				UserInteraction.InactiveTime = 0f;
+				FadeUpControls();
+			}
+			else
+			{
+
+				UserInteraction.InactiveTime += Time.unscaledDeltaTime;
+				if (UserInteraction.InactiveTime >= _userInactiveDuration)
+				{
+					FadeDownControls();
+				}
+				else
+				{
+					FadeUpControls();
+				}
+			}
+		}
+
+		private void FadeUpControls()
+		{
+			if (!_controlsGroup.gameObject.activeSelf)
+			{
+				_controlsGroup.gameObject.SetActive(true);
+			}
+			_controlsFade = Mathf.Min(1f, _controlsFade + Time.deltaTime * 8f);
+			_controlsGroup.alpha = Mathf.Pow(_controlsFade, 5f);
+		}
+
+		private void FadeDownControls()
+		{
+			if (_controlsGroup.gameObject.activeSelf)
+			{
+				_controlsFade = Mathf.Max(0f, _controlsFade - Time.deltaTime * 3f);
+				_controlsGroup.alpha = Mathf.Pow(_controlsFade, 5f);
+				if (_controlsGroup.alpha <= 0f)
+				{
+					_controlsGroup.gameObject.SetActive(false);
+				}
+			}
+		}
+
+		void Update()
+		{
+			if (!_mediaPlayer) return;
+
+			UpdateControlsVisibility();
+			UpdateAudioFading();
+			UpdateAudioSpectrum();
+
+			if (_mediaPlayer.Info != null)
+			{
+				TimeRange timelineRange = GetTimelineRange();
+
+				// Update timeline hover popup
+				#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
+				if (_timelineTip != null)
+				{
+					if (_isHoveringOverTimeline)
+					{
+						Vector2 canvasPos;
+						RectTransformUtility.ScreenPointToLocalPointInRectangle(_canvasTransform, Input.mousePosition, null, out canvasPos);
+
+						_segmentsSeek.gameObject.SetActive(true);
+						_timelineTip.gameObject.SetActive(true);
+						Vector3 mousePos = _canvasTransform.TransformPoint(canvasPos);
+
+						_timelineTip.position = new Vector2(mousePos.x, _timelineTip.position.y);
+
+						if (UserInteraction.IsUserInputThisFrame())
+						{
+							// Work out position on the timeline
+							Bounds bounds = RectTransformUtility.CalculateRelativeRectTransformBounds(this._sliderTime.GetComponent<RectTransform>());
+							float x = Mathf.Clamp01((canvasPos.x - bounds.min.x) / bounds.size.x);
+							
+							double time = (double)x * timelineRange.Duration;
+
+							// Seek to the new position
+							if (_thumbnailMediaPlayer != null && _thumbnailMediaPlayer.Control != null)
+							{
+								_thumbnailMediaPlayer.Control.SeekFast(time);
+							}
+
+							// Update time text
+							Text hoverText = _timelineTip.GetComponentInChildren<Text>();
+							if (hoverText != null)
+							{
+								time -= timelineRange.startTime;
+								time = System.Math.Max(time, 0.0);
+								time = System.Math.Min(time, timelineRange.Duration);
+								hoverText.text = Helper.GetTimeString(time, false);
+							}
+
+							{
+								// Update seek segment when hovering over timeline
+								if (_segmentsSeek != null)
+								{
+									float[] ranges = new float[2];
+									if (timelineRange.Duration > 0.0)
+									{
+										double t = ((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime) / timelineRange.duration);
+										ranges[1] = x;
+										ranges[0] = (float)t;
+									}
+									_segmentsSeek.Segments = ranges;
+								}
+							}
+						}
+					}
+					else
+					{
+						_timelineTip.gameObject.SetActive(false);
+						_segmentsSeek.gameObject.SetActive(false);
+					}
+				}
+				#endif
+
+				// Updated stalled display
+				if (_overlayManager)
+				{
+					_overlayManager.Reset();
+					if (_mediaPlayer.Info.IsPlaybackStalled())
+					{
+						_overlayManager.TriggerStalled();
+					}
+				}
+
+				// Update keyboard input
+				if (_enableKeyboardControls)
+				{
+					#if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
+					// Keyboard toggle play/pause
+					if (Input.GetKeyDown(KeyTogglePlayPause))
+					{
+						TogglePlayPause();
+					}
+
+					// Keyboard seek 5 seconds
+					if (Input.GetKeyDown(KeyJumpBack))
+					{
+						SeekRelative(-_jumpDeltaTime);
+					}
+					else if (Input.GetKeyDown(KeyJumpForward))
+					{
+						SeekRelative(_jumpDeltaTime);
+					}
+
+					// Keyboard control volume
+					if (Input.GetKeyDown(KeyVolumeUp))
+					{
+						ChangeAudioVolume(_keyVolumeDelta);
+					}
+					else if (Input.GetKeyDown(KeyVolumeDown))
+					{
+						ChangeAudioVolume(-_keyVolumeDelta);
+					}
+
+					// Keyboard toggle mute
+					if (Input.GetKeyDown(KeyToggleMute))
+					{
+						ToggleMute();
+					}
+					#endif
+				}
+
+				// Animation play/pause button
+				if (_playPauseMaterial != null)
+				{
+					float t = _playPauseMaterial.GetFloat(_propMorph.Id);
+					float d = 1f;
+					if (_mediaPlayer.Control.IsPlaying())
+					{
+						d = -1f;
+					}
+					t += d * Time.deltaTime * 6f;
+					t = Mathf.Clamp01(t);
+					_playPauseMaterial.SetFloat(_propMorph.Id, t);
+				}
+
+				// Animation volume/mute button
+				if (_volumeMaterial != null)
+				{
+					float t = _volumeMaterial.GetFloat(_propMute.Id);
+					float d = 1f;
+					if (!_mediaPlayer.AudioMuted)
+					{
+						d = -1f;
+					}
+					t += d * Time.deltaTime * 6f;
+					t = Mathf.Clamp01(t);
+					_volumeMaterial.SetFloat(_propMute.Id, t);
+					_volumeMaterial.SetFloat(_propVolume.Id, _audioVolume);
+				}
+
+				// Animation subtitles button
+				if (_subtitlesMaterial)
+				{
+					float t = _subtitlesMaterial.GetFloat(_propMorph.Id);
+					float d = 1f;
+					if (_mediaPlayer.TextTracks.GetActiveTextTrack() == null)
+					{
+						d = -1f;
+					}
+					t += d * Time.deltaTime * 6f;
+					t = Mathf.Clamp01(t);
+					_subtitlesMaterial.SetFloat(_propMorph.Id, t);
+				}
+
+				// Animation options button
+				if (_optionsMaterial)
+				{
+					float t = _optionsMaterial.GetFloat(_propMorph.Id);
+					float d = 1f;
+					if (!_showOptions)
+					{
+						d = -1f;
+					}
+					t += d * Time.deltaTime * 6f;
+					t = Mathf.Clamp01(t);
+					_optionsMaterial.SetFloat(_propMorph.Id, t);
+				}
+
+				// Update time/duration text display
+				if (_textTimeDuration)
+				{
+					string t1 = Helper.GetTimeString((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime), false);
+					string d1 = Helper.GetTimeString(timelineRange.duration, false);
+					_textTimeDuration.text = string.Format("{0} / {1}", t1, d1);
+				}
+
+				// Update volume slider
+				if (!_useAudioFading)
+				{
+					UpdateVolumeSlider();
+				}
+
+				// Update time slider position
+				if (_sliderTime && !_isHoveringOverTimeline)
+				{
+					double t = 0.0;
+					if (timelineRange.duration > 0.0)
+					{
+						t = ((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime) / timelineRange.duration);
+					} 
+					_sliderTime.value = Mathf.Clamp01((float)t);
+				}
+
+				// Update LIVE text visible
+				if (_liveItem)
+				{
+					_liveItem.SetActive(double.IsInfinity(_mediaPlayer.Info.GetDuration()));
+				}
+
+				// Update subtitle button visible
+				if (_buttonSubtitles)
+				{
+					_buttonSubtitles.gameObject.SetActive(_mediaPlayer.TextTracks.GetTextTracks().Count > 0);
+				}
+
+				// Update media name
+				if (_textMediaName)
+				{
+					#if MEDIA_NAME
+					string mediaName = string.Empty;
+					if (!string.IsNullOrEmpty(_mediaPlayer.VideoPath))
+					{
+						mediaName  = System.IO.Path.GetFileName(_mediaPlayer.VideoPath);
+						if (mediaName.Length > 26)
+						{
+							mediaName = mediaName.Substring(0, 26);
+						}
+					}
+					#endif
+
+					string resolutionName = string.Empty;
+					if (_mediaPlayer.Info.GetVideoWidth() > 0)
+					{
+						resolutionName = Helper.GetFriendlyResolutionName(_mediaPlayer.Info.GetVideoWidth(), _mediaPlayer.Info.GetVideoHeight(), _mediaPlayer.Info.GetVideoFrameRate());						
+					}
+
+					#if MEDIA_NAME
+					_textMediaName.text = string.Format("{0} {1}", mediaName, resolutionName);
+					#else
+					_textMediaName.text = resolutionName;
+					#endif
+				}
+
+				// Update buffered segments
+				if (_segmentsBuffered)
+				{
+					TimeRanges times = _mediaPlayer.Control.GetBufferedTimes();
+					float[] ranges = null;
+					if (times.Count > 0 && timelineRange.duration > 0.0)
+					{
+						ranges = new float[times.Count * 2];
+						for (int i = 0; i < times.Count; i++)
+						{
+							ranges[i * 2 + 0] = Mathf.Max(0f, (float)((times[i].StartTime - timelineRange.startTime) / timelineRange.duration));
+							ranges[i * 2 + 1] = Mathf.Min(1f,(float)((times[i].EndTime - timelineRange.startTime) / timelineRange.duration));
+						}
+					}
+					_segmentsBuffered.Segments = ranges;
+				}
+
+				// Update progress segment
+				if (_segmentsProgress)
+				{
+					TimeRanges times = _mediaPlayer.Control.GetBufferedTimes();
+					float[] ranges = null;
+					if (times.Count > 0 && timelineRange.Duration > 0.0)
+					{
+						ranges = new float[2];
+						double x1 = (times.MinTime - timelineRange.startTime) / timelineRange.duration;
+						double x2 = ((_mediaPlayer.Control.GetCurrentTime() - timelineRange.startTime) / timelineRange.duration);
+						ranges[0] = Mathf.Max(0f, (float)x1);
+						ranges[1] = Mathf.Min(1f, (float)x2);
+					}
+					_segmentsProgress.Segments = ranges;
+				}
+			}
+		}
+
+		void OnGUI()
+		{
+			// NOTE: These this IMGUI is just temporary until we implement the UI using uGUI
+			if (!_showOptions) return;
+			if (!_mediaPlayer || _mediaPlayer.Control == null) return;
+
+			GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(2f, 2f, 1f));
+
+			GUI.backgroundColor = Color.red;
+			GUILayout.BeginVertical(GUI.skin.box);
+			GUI.backgroundColor = Color.white;
+
+			GUILayout.Label("Duration " + _mediaPlayer.Info.GetDuration() + "s");
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("States: ");
+			GUILayout.Toggle(_mediaPlayer.Control.HasMetaData(), "HasMetaData", GUI.skin.button);
+			GUILayout.Toggle(_mediaPlayer.Control.IsPaused(), "Paused", GUI.skin.button);
+			GUILayout.Toggle(_mediaPlayer.Control.IsPlaying(), "Playing", GUI.skin.button);
+			GUILayout.Toggle(_mediaPlayer.Control.IsBuffering(), "Buffering", GUI.skin.button);
+			GUILayout.Toggle(_mediaPlayer.Control.IsSeeking(), "Seeking", GUI.skin.button);
+			GUILayout.Toggle(_mediaPlayer.Control.IsFinished(), "Finished", GUI.skin.button);
+			GUILayout.EndHorizontal();
+
+			{
+				TimeRanges times = _mediaPlayer.Control.GetBufferedTimes();
+				if (times != null)
+				{
+					GUILayout.Label("Buffered Range " + times.MinTime + " - " + times.MaxTime);
+				}
+			}
+			{
+				TimeRanges times = _mediaPlayer.Control.GetSeekableTimes();
+				if (times != null)
+				{
+					GUILayout.Label("Seek Range " + times.MinTime + " - " + times.MaxTime);
+				}
+			}
+
+
+			{
+				GUILayout.Label("Video Tracks: " + _mediaPlayer.VideoTracks.GetVideoTracks().Count);
+
+				GUILayout.BeginVertical();
+
+				VideoTrack selectedTrack = null;
+				foreach (VideoTrack track in _mediaPlayer.VideoTracks.GetVideoTracks())
+				{
+					bool isSelected = (track == _mediaPlayer.VideoTracks.GetActiveVideoTrack());
+					if (isSelected) GUI.color= Color.green;
+					if (GUILayout.Button(track.DisplayName, GUILayout.ExpandWidth(false)))
+					{
+						selectedTrack = track;
+					}
+					if (isSelected) GUI.color= Color.white;
+				}
+				GUILayout.EndHorizontal();
+				if (selectedTrack != null)
+				{
+					_mediaPlayer.VideoTracks.SetActiveVideoTrack(selectedTrack);
+				}
+			}
+			{
+				GUILayout.Label("Audio Tracks: " + _mediaPlayer.AudioTracks.GetAudioTracks().Count);
+
+				GUILayout.BeginVertical();
+
+				AudioTrack selectedTrack = null;
+				foreach (AudioTrack track in _mediaPlayer.AudioTracks.GetAudioTracks())
+				{
+					bool isSelected = (track == _mediaPlayer.AudioTracks.GetActiveAudioTrack());
+					if (isSelected) GUI.color= Color.green;
+					if (GUILayout.Button(track.DisplayName, GUILayout.ExpandWidth(false)))
+					{
+						selectedTrack = track;
+					}
+					if (isSelected) GUI.color= Color.white;
+				}
+				GUILayout.EndHorizontal();
+				if (selectedTrack != null)
+				{
+					_mediaPlayer.AudioTracks.SetActiveAudioTrack(selectedTrack);
+				}
+			}
+			{
+				GUILayout.Label("Text Tracks: " + _mediaPlayer.TextTracks.GetTextTracks().Count);
+
+				GUILayout.BeginVertical();
+
+				TextTrack selectedTrack = null;
+				foreach (TextTrack track in _mediaPlayer.TextTracks.GetTextTracks())
+				{
+					bool isSelected = (track == _mediaPlayer.TextTracks.GetActiveTextTrack());
+					if (isSelected) GUI.color= Color.green;
+					if (GUILayout.Button(track.DisplayName, GUILayout.ExpandWidth(false)))
+					{
+						selectedTrack = track;
+					}
+					if (isSelected) GUI.color= Color.white;
+				}
+				GUILayout.EndHorizontal();
+				if (selectedTrack != null)
+				{
+					_mediaPlayer.TextTracks.SetActiveTextTrack(selectedTrack);
+				}
+			}
+			{
+				GUILayout.Label("FPS: " + _mediaPlayer.Info.GetVideoDisplayRate().ToString("F2"));
+			}
+#if (UNITY_STANDALONE_WIN)
+			if (_mediaPlayer.PlatformOptionsWindows.bufferedFrameSelection != BufferedFrameSelectionMode.None)
+			{
+				IBufferedDisplay bufferedDisplay = _mediaPlayer.BufferedDisplay;
+				if (bufferedDisplay != null)
+				{
+					BufferedFramesState state = bufferedDisplay.GetBufferedFramesState();
+					GUILayout.BeginHorizontal();
+					GUILayout.Label("Buffered Frames: " + state.bufferedFrameCount);
+					GUILayout.HorizontalSlider(state.bufferedFrameCount, 0f, 12f);
+					GUILayout.EndHorizontal();
+					GUILayout.BeginHorizontal();
+					GUILayout.Label("Free Frames: " + state.freeFrameCount);
+					GUILayout.HorizontalSlider(state.freeFrameCount, 0f, 12f);
+					GUILayout.EndHorizontal();
+					GUILayout.Label("Min Timstamp: " + state.minTimeStamp);
+					GUILayout.Label("Max Timstamp: " + state.maxTimeStamp);
+					GUILayout.Label("Display Timstamp: " + _mediaPlayer.TextureProducer.GetTextureTimeStamp());
+				}
+			}
+#endif
+			GUILayout.EndVertical();
+		}
+	}
+}
+#endif

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+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Floats:
+    - _BumpScale: 1
+    - _ColorMask: 15
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0.5
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _Stencil: 0
+    - _StencilComp: 8
+    - _StencilOp: 0
+    - _StencilReadMask: 255
+    - _StencilWriteMask: 255
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 1, g: 1, b: 1, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}

+ 9 - 0
Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.mat.meta

@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 4dc8d5e4c33efff42a23dc52502a4a4d
+timeCreated: 1546682531
+licenseType: Store
+NativeFormatImporter:
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 486 - 0
Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Demos/Common/MediaPlayerUI/MediaPlayerUI.shader

@@ -0,0 +1,486 @@
+// Credit to Inigo Quilez (https://www.iquilezles.org/www/articles/distfunctions2d/distfunctions2d.htm) for many of the 2D functions used
+Shader "Unlit/MediaPlayerUI"
+{
+	Properties
+	{
+		[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
+		_Color("Tint", Color) = (1,1,1,1)
+
+		_StencilComp("Stencil Comparison", Float) = 8
+		_Stencil("Stencil ID", Float) = 0
+		_StencilOp("Stencil Operation", Float) = 0
+		_StencilWriteMask("Stencil Write Mask", Float) = 255
+		_StencilReadMask("Stencil Read Mask", Float) = 255
+
+		_ColorMask("Color Mask", Float) = 15
+		[KeywordEnum(Circle, Play, Pause, PlayPause, Buffering, Volume, Forward, Back, CC, Options, Spectrum)] UI("UI Element", Float) = 0
+		_Morph("Morph", Range(0, 1)) = 0
+		_Mute("Mute", Range(0, 1)) = 0
+		_Volume("Volume", Range(0, 1)) = 1
+
+		[Toggle(DRAW_OUTLINE)] _DrawOutline("Draw Outline", Float) = 0
+		_OutlineSize("Outline Size", Range(0, 0.1)) = 0.05
+		_OutlineOpacity("Outline Opacity", Range(0, 1)) = 0.25
+		_OutlineSoftness("Outline Softness", Range(0, 1)) = 0
+	}
+	SubShader
+	{
+		Tags
+		{ 
+			"Queue"="Transparent" 
+			"IgnoreProjector"="True" 
+			"RenderType"="Transparent" 
+			"PreviewType"="Plane"
+			"CanUseSpriteAtlas"="True"
+		}
+
+		Stencil
+		{
+			Ref[_Stencil]
+			Comp[_StencilComp]
+			Pass[_StencilOp]
+			ReadMask[_StencilReadMask]
+			WriteMask[_StencilWriteMask]
+		}
+
+		Cull Off
+		Lighting Off
+		ZWrite Off
+		ZTest[unity_GUIZTestMode]
+		Fog{ Mode Off }
+		Blend SrcAlpha OneMinusSrcAlpha
+		ColorMask[_ColorMask]
+
+		Pass
+		{
+			CGPROGRAM
+			#pragma vertex vert
+			#pragma fragment frag
+			#pragma multi_compile UI_CIRCLE UI_PLAY UI_PAUSE UI_PLAYPAUSE UI_BUFFERING UI_VOLUME UI_FORWARD UI_BACK UI_CC UI_OPTIONS UI_SPECTRUM
+			#pragma shader_feature DRAW_OUTLINE
+			#include "UnityCG.cginc"
+
+			struct appdata_t
+			{
+				float4 vertex   : POSITION;
+				float4 color    : COLOR;
+				float2 texcoord : TEXCOORD0;
+			};
+
+			struct v2f
+			{
+				float4 vertex   : SV_POSITION;
+				fixed4 color    : COLOR;
+				half2 uv  : TEXCOORD0;
+				float4 worldPosition : TEXCOORD1;
+			};
+
+			uniform fixed4 _Color;
+			uniform float _Morph;
+			uniform float _Volume;
+			uniform float _Mute;
+			uniform float _OutlineSize;
+			uniform float _OutlineOpacity;
+			uniform float _OutlineSoftness;
+#if UI_SPECTRUM
+			#if SHADER_API_GLES
+			uniform float _Spectrum[4];
+			#else
+			uniform float _Spectrum[128];
+			#endif
+			uniform float _SpectrumRange;
+			uniform float _SpectrumMax;
+#endif
+			sampler2D _MainTex;
+			float4 _MainTex_ST;
+			
+			v2f vert(appdata_t IN)
+			{
+				v2f OUT;
+				OUT.worldPosition = IN.vertex;
+				OUT.vertex = UnityObjectToClipPos(IN.vertex);
+#ifdef UNITY_HALF_TEXEL_OFFSET
+				OUT.vertex.xy += (_ScreenParams.zw - 1.0)*float2(-1, 1);
+#endif
+				OUT.uv.xy = IN.texcoord.xy;
+				OUT.color = IN.color * _Color;
+
+				return OUT;
+			}
+			
+			float ndot(float2 a, float2 b) { return a.x*b.x - a.y*b.y; }
+
+			float opU(float d1, float d2) { return min(d1, d2); }
+
+			float opS(float d1, float d2) { return max(-d1, d2); }
+
+			float opI(float d1, float d2) { return max(d1, d2); }
+
+			float sdCircle(in float2 p, float r)
+			{
+				return length(p) - r;
+			}
+
+			float sdRhombus(in float2 p, in float2 b)
+			{
+				float2 q = abs(p);
+				float h = clamp((-2.0*ndot(q, b) + ndot(b, b)) / dot(b, b), -1.0, 1.0);
+				float d = length(q - 0.5*b*float2(1.0 - h, 1.0 + h));
+				return d * sign(q.x*b.y + q.y*b.x - b.x*b.y);
+			}
+
+			float sdEquilateralTriangle(in float2 p)
+			{
+				const float k = sqrt(3.0);
+
+				p.x = abs(p.x) - 1.0;
+				p.y = p.y + 1.0 / k;
+				if (p.x + k*p.y > 0.0) p = float2(p.x - k*p.y, -k*p.x - p.y) / 2.0;
+				p.x -= clamp(p.x, -2.0, 0.0);
+				return -length(p)*sign(p.y);
+			}
+
+			float sdTriangle(in float2 p, in float2 p0, in float2 p1, in float2 p2)
+			{
+				float2 e0 = p1 - p0, e1 = p2 - p1, e2 = p0 - p2;
+				float2 v0 = p - p0, v1 = p - p1, v2 = p - p2;
+
+				float2 pq0 = v0 - e0*clamp(dot(v0, e0) / dot(e0, e0), 0.0, 1.0);
+				float2 pq1 = v1 - e1*clamp(dot(v1, e1) / dot(e1, e1), 0.0, 1.0);
+				float2 pq2 = v2 - e2*clamp(dot(v2, e2) / dot(e2, e2), 0.0, 1.0);
+
+				float s = sign(e0.x*e2.y - e0.y*e2.x);
+				float2 d = min(min(float2(dot(pq0, pq0), s*(v0.x*e0.y - v0.y*e0.x)),
+					float2(dot(pq1, pq1), s*(v1.x*e1.y - v1.y*e1.x))),
+					float2(dot(pq2, pq2), s*(v2.x*e2.y - v2.y*e2.x)));
+
+				return -sqrt(d.x)*sign(d.y);
+			}
+
+
+			float sdTriangleIsosceles(in float2 p, in float2 q)
+			{
+				p.x = abs(p.x);
+
+				float2 a = p - q*clamp(dot(p, q) / dot(q, q), 0.0, 1.0);
+				float2 b = p - q*float2(clamp(p.x / q.x, 0.0, 1.0), 1.0);
+				float s = -sign(q.y);
+				float2 d = min(float2(dot(a, a), s*(p.x*q.y - p.y*q.x)),
+					float2(dot(b, b), s*(p.y - q.y)));
+
+				return -sqrt(d.x)*sign(d.y);
+			}
+
+			float sdBox(in float2 p, in float2 b)
+			{
+				float2 d = abs(p) - b;
+				return length(max(d, float2(0.0, 0.0))) + min(max(d.x, d.y), 0.0);
+			}
+
+			float sdRoundedBox(in float2 p, in float2 b, in float4 r)
+			{
+				r.xy = (p.x>0.0)?r.xy : r.zw;
+				r.x  = (p.y>0.0)?r.x  : r.y;
+				float2 q = abs(p)-b+r.x;
+				return min(max(q.x,q.y),0.0) + length(max(q,0.0)) - r.x;
+			}
+
+			float sdArc(in float2 p, in float2 sca, in float2 scb, in float ra, float rb)
+			{
+				p = mul(float2x2(sca.x,sca.y,-sca.y,sca.x), p);
+				p.x = abs(p.x);
+				float k = (scb.y*p.x>scb.x*p.y) ? dot(p.xy,scb) : length(p.xy);
+				return sqrt( dot(p,p) + ra*ra - 2.0*ra*k ) - rb;
+			}
+
+			float2 rotate2d(float2 v, float a) 
+			{
+				float s = sin(a);
+				float c = cos(a);
+				float2x2 m = float2x2(c, -s, s, c);
+				return mul(m,v);
+			}
+
+#if UI_FORWARD || UI_BACK
+			float forward(float2 uv)
+			{
+				float r1 = 100000.0;
+				r1 = sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333), float2(0.666, 0.666));
+				r1 = opS(r1, sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333 * 1.5), float2(0.666, 0.666)));
+
+				uv.x += 0.2;
+
+				float r2 = 100000.0;
+				r2 = sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333), float2(0.666, 0.666));
+				//r2 = opS(r2, sdTriangleIsosceles(float2(uv.y, -uv.x) + float2(0.0, 0.333 * 1.5), float2(0.666, 0.666)));
+
+				float r = opU(r1, r2);
+
+				return r;
+			}
+#endif
+
+#if UI_VOLUME
+			float volume(float2 uv)
+			{
+				float r = 100000.0;
+
+				uv.x += 0.25;
+
+				// Cone
+				r = opU(r, sdBox(uv + float2(0.1, 0.0), float2(0.25, 0.25)));
+				r = opU(r, sdTriangleIsosceles(float2(uv.y, uv.x) + float2(0.0, 0.3), float2(0.6, 0.6)));
+
+				// Ripple occluder
+				float s = sdBox(uv + float2(0, 0.0), float2(0.4, 0.7));
+
+				// Ripple thickness
+				float rt = 0.15;
+
+				// Ripple 1
+				float offset = -0.25;
+				if (_Volume > 0.0)
+				{
+					float t = saturate(_Volume / 0.5);
+					r = opU(r, opS(s, sdCircle(uv + float2(offset, 0.0), rt*lerp(1, 2, t))));
+				}
+
+				// Ripple 2
+				float a;
+				//a = sdCircle(uv + float2(offset, 0.0), 0.6 - rt * 3);
+				//a = opS(a, opS(s, sdCircle(uv + float2(offset, 0.0), 0.6 - rt * 2)));
+				//r = opU(a, r);
+
+				// Ripple 3
+				if (_Volume > 0.5)
+				{
+					float t = saturate((_Volume - 0.5) / 0.5);
+					a = sdCircle(uv + float2(offset, 0.0), (0.6 - rt));
+					a = opS(a, opS(s, sdCircle(uv + float2(offset, 0.0), lerp(0.6-rt, 0.6, t))));
+					r = opU(a, r);
+				}
+
+				// Crossout
+				if (_Mute > 0.0)
+				{
+					float maxLength = 0.8;
+					float length = _Mute * maxLength;
+					{
+						// Cutout
+						r = opS(-r, -sdBox(rotate2d(uv - float2(0.25, 0), -3.14/4) + float2(-0.1, length/1 - maxLength/1), float2(0.1, length*1)));
+
+						// Line
+						r = opU(r, sdBox(rotate2d(uv - float2(0.25, 0), -3.14/4) + float2(0.0, length/1 - maxLength/1), float2(0.1, length*1)));
+					}
+				}
+
+				return r;
+			}
+#endif
+
+
+#if UI_CC
+			float ccbutton(float2 uv)
+			{
+				float r = 100000.0;
+
+				float barHeight = 0.1;
+
+				float boxSize = 0.65;
+				float r3 = sdRoundedBox(uv, float2(boxSize, boxSize * 0.9), float4(0.25, 0.25, 0.25, 0.25));
+
+				float angle1 = 0.0;
+				float angle2 = 2.3;
+				float thickeness = 0.08;
+				float size = 0.25;
+				float rLeftC = sdArc(float2(0.35 + uv.x*1.5, uv.y), float2(sin(angle1), cos(angle1)), float2(sin(angle2), cos(angle2)), size, thickeness);
+				float rRightC = sdArc(float2(-0.40 + uv.x*1.5, uv.y), float2(sin(angle1), cos(angle1)), float2(sin(angle2), cos(angle2)), size, thickeness);
+
+				r = opU(rLeftC, rRightC);
+				r = opS(r, r3);
+
+				if (_Morph > 0.0)
+				{
+					float barWidth = lerp(0.0, boxSize, _Morph);
+					float r4 = sdBox(uv + float2(0.0, boxSize + barHeight * 2.0), float2(barWidth, barHeight));
+					r = opU(r, r4);
+				}
+
+				return r;
+			}
+#endif
+
+#if UI_OPTIONS
+			float optionsgear(float2 uv, float radius, float discRatio, float holeRatio, float spokeRatio)
+			{
+				float r = 100000.0;
+
+				float r1 = sdCircle(uv, radius * holeRatio);
+				float r2 = sdCircle(uv, radius * discRatio);
+
+				float rotationOffset = lerp(0.0, 3.141592654/6.0, _Morph);
+
+				float b1 = sdBox(rotate2d(uv, (3.141592654 / 2.0) + rotationOffset), float2(radius, radius * spokeRatio));
+				float b2 = sdBox(rotate2d(uv, (3.141592654 / 6.0) + rotationOffset), float2(radius, radius * spokeRatio));
+				float b3 = sdBox(rotate2d(uv,-(3.141592654 / 6.0) + rotationOffset), float2(radius, radius * spokeRatio));
+
+				r = r2;				// Base circle
+				r = opU(r, b1);		// Spoke 1
+				r = opU(r, b2);		// Spoke 2
+				r = opU(r, b3);		// Spoke 3
+				r = opS(r1, r);		// Hole
+
+				return r;
+			}
+#endif
+
+#if UI_BUFFERING
+			float CircularDistance(float a, float b, float range)
+			{
+				float d1 = abs(a-b);
+				//float d2 = range - d1;
+				//return lerp((a-b), d2, d1 / (range/2));
+				if (d1 > range/2)
+				{
+					d1 = (range - d1);
+				}
+				else
+				{
+					d1 = a-b;
+				}
+				return d1;
+			}
+#endif
+
+			fixed4 getColorWithOutline(float d, float3 shapeColor, float3 outlineColor)
+			{
+				float dw = fwidth(d) * 0.5;
+				float shapeAlpha = smoothstep(dw, -dw, d);
+				
+#if !DRAW_OUTLINE
+				return float4(shapeColor, shapeAlpha);
+#else
+
+				float od = (d - _OutlineSize);
+				float dw2 = fwidth(od) * 0.5;
+				float outlineAlpha = smoothstep(dw2 + _OutlineSoftness, -dw2 - _OutlineSoftness, od);
+
+				return lerp(float4(outlineColor, outlineAlpha * _OutlineOpacity), float4(shapeColor, shapeAlpha), shapeAlpha);
+#endif
+			}
+
+			fixed4 frag(v2f i) : SV_Target
+			{
+#if UI_SPECTRUM
+			// In GLES2.0 indexing from the _Spectrum[] array is not supported
+			#if SHADER_API_GLES
+				float v = 0.0;
+				float d = 0.0;
+			#else
+				float x = (pow(i.uv.x, 1.0) * _SpectrumRange)-1.0;
+				//_Spectrum[0] = 0.0;
+				// Bilinear sample the values
+				float scale = (1.0+i.uv.x * 8.0);	// Scale higher freqs to give them more movement
+				float v1 = 0.0;
+				float v2 = 0.0;
+				int t1 = floor(x);
+				int t2 = ceil(x);
+				if (t1 >= 0)
+				{
+					v1 = (_Spectrum[t1] * scale);
+				}
+				if (t2 >= 0)
+				{
+					v2 = (_Spectrum[t2] * scale);
+				}
+				v1 = max(v1, 0.01);
+				v2 = max(v2, 0.01);
+				float2 uvn = float2(0.0, i.uv.y);
+				// Get vertical distance
+				float d1 = (abs(i.uv.y - 0.5) - (v1/1.0));
+				float d2 = (abs(i.uv.y - 0.5) - (v2/1.0));
+				// Interpolate 
+				float xf = frac(x);
+				float v = saturate(lerp(v1, v2, xf));
+				float d = lerp(d1, d2, xf);
+			#endif
+				// Get colour from texture
+				float yy2 = abs(i.uv.y - 0.5) * 2.0;
+				float yy = v;
+				float level = i.uv.y;// + pow(yy2+v, 8);
+				float3 col = level;//tex2D(_MainTex, float2(level, 0.0f));
+				//col.g += abs(i.uv.x);
+				return getColorWithOutline(d, col, float3(0.0, 0.0, 0.0)) * i.color;
+#else
+#if UI_CIRCLE
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+				float d = sdCircle(uvn, 1.0);
+#elif UI_PLAY
+				float2 uvn = (i.uv.xy - float2(0.5, 0.5)) / 0.5;
+				float d = sdTriangle(uvn, float2(-0.6, 0.6), float2(0.6, 0), float2(-0.6, -0.6));
+				
+#elif UI_PAUSE
+				float d1 = sdBox(i.uv - 0.5 + float2(0.2, 0.0), float2(0.1, 0.3));
+				float d2 = sdBox(i.uv - 0.5 - float2(0.2, 0.0), float2(0.1, 0.3));
+				float d = min(d1, d2);
+				//c = 1.0 - saturate(smoothstep(dw-0.022, -dw, d))*0.2;
+#elif UI_PLAYPAUSE
+				float2 uvn = (i.uv.xy - float2(0.5, 0.5)) / 0.5;
+				float d3 = sdTriangle(uvn, float2(-0.6, 0.6), float2(0.6, 0), float2(-0.6, -0.6));
+
+				float d1 = sdBox(i.uv - 0.5 + float2(0.2, 0.0), float2(0.1, 0.3));
+				float d2 = sdBox(i.uv - 0.5 - float2(0.2, 0.0), float2(0.1, 0.3));
+				float d = min(d1, d2);
+
+				float dw1 = fwidth(d) * 0.5;
+				float dw3 = fwidth(d3) * 0.5;
+				float dw = lerp(dw1, dw3, _Morph);
+				//a = smoothstep(dw, -dw, lerp(d, d3, _Morph));
+				d = lerp(d, d3, _Morph);
+				//c = 1.0 - saturate(smoothstep(-0.025, 0, lerp(d, d3, _Morph)))*0.2;
+#elif UI_BUFFERING
+				float rsize = 0.05;
+				float r = 0.5;
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+
+				// Inner radius
+				float d = sdCircle(uvn, r - rsize);
+
+				// Outer radius
+				d = opS(d, sdCircle(uvn, r + rsize));
+
+				// Animation angle
+				float za = -(_Time.x * 160) + cos(_Time.y*2.0);
+				float zz = sin(_Time.y);
+
+				// Create point at the animated angle, at the same radius as this UV
+				float2 dp = float2(sin(za), cos(za)) * length(uvn);
+
+				// Calculate angle between the UV and the new point and subtract offset
+				float dy = abs(atan((dp.x - uvn.x)/(dp.y - uvn.y))) - abs(zz);
+				d = opI(d, dy);
+
+#elif UI_VOLUME
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+				float d = volume(uvn);
+#elif UI_FORWARD
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+				float d = forward(uvn);
+#elif UI_BACK
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+				float d = forward(float2(-uvn.x, uvn.y));
+#elif UI_CC
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+				float d = ccbutton(uvn);
+#elif UI_OPTIONS
+				float2 uvn = (i.uv.xy - 0.5) / 0.5;
+				float d = optionsgear(uvn, 0.75, 0.75, 0.35, 0.25);
+#endif
+
+				return getColorWithOutline(d, float3(1.0, 1.0, 1.0), float3(0.0, 0.0, 0.0)) * i.color;
+#endif
+			}
+			ENDCG
+		}
+	}
+}

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Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Demos/Common/MediaPlayerUI/OverlayManager.cs

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+// UnityEngine.UI was moved to a package in 2019.2.0
+// Unfortunately no way to test for this across all Unity versions yet
+// You can set up the asmdef to reference the new package, but the package doesn't 
+// existing in Unity 2017 etc, and it throws an error due to missing reference
+#define AVPRO_PACKAGE_UNITYUI
+#if (UNITY_2019_2_OR_NEWER && AVPRO_PACKAGE_UNITYUI) || (!UNITY_2019_2_OR_NEWER)
+
+using UnityEngine;
+using UnityEngine.UI;
+
+//-----------------------------------------------------------------------------
+// Copyright 2018-2021 RenderHeads Ltd.  All rights reserved.
+//-----------------------------------------------------------------------------
+
+namespace RenderHeads.Media.AVProVideo.Demos.UI
+{
+	public class OverlayManager : MonoBehaviour
+	{
+		public enum Feedback
+		{
+			Play,
+			Pause,
+			SeekForward,
+			SeekBack,
+			VolumeUp,
+			VolumeDown,
+			VolumeMute,
+		}
+
+		[SerializeField] Image _stalledImage = null;
+		[SerializeField] Image _feedbackImage = null;
+		[SerializeField] CanvasGroup _feedbackCanvas = null;
+		[SerializeField] float _startScale = 0.25f;
+		[SerializeField] float _endScale = 1.0f;
+		[SerializeField] float _animationSpeed = 1.5f;
+
+		private Material _feedbackMaterial;
+		private float _feedbackTimer;
+
+		private readonly LazyShaderProperty _propMute = new LazyShaderProperty("_Mute");
+		private readonly LazyShaderProperty _propVolume = new LazyShaderProperty("_Volume");
+
+		void Start()
+		{
+			_feedbackMaterial = new Material(_feedbackImage.material);
+			_feedbackImage.material = _feedbackMaterial;
+			_feedbackCanvas.alpha = 0f;
+			_feedbackTimer = 1f;
+		}
+
+		void OnDestroy()
+		{
+			if (_feedbackMaterial)
+			{
+				Material.Destroy(_feedbackMaterial);
+				_feedbackMaterial = null;
+			}
+		}
+
+		public void Reset()
+		{
+			_stalledImage.enabled = false;
+		}
+
+		public void TriggerStalled()
+		{
+			_stalledImage.enabled = true;
+		}
+
+		private const string KeywordPlay = "UI_PLAY";
+		private const string KeywordPause = "UI_PAUSE";
+		private const string KeywordSeekBack = "UI_BACK";
+		private const string KeywordSeekForward = "UI_FORWARD";
+		private const string KeywordVolume = "UI_VOLUME";
+		private const string KeywordVolumeUp = "UI_VOLUMEUP";
+		private const string KeywordVolumeDown = "UI_VOLUMEDOWN";
+		private const string KeywordVolumeMute = "UI_VOLUMEMUTE";
+
+		public void TriggerFeedback(Feedback feedback)
+		{
+			_feedbackMaterial.DisableKeyword(KeywordPlay);
+			_feedbackMaterial.DisableKeyword(KeywordPause);
+			_feedbackMaterial.DisableKeyword(KeywordSeekBack);
+			_feedbackMaterial.DisableKeyword(KeywordSeekForward);
+			_feedbackMaterial.DisableKeyword(KeywordVolume);
+			_feedbackMaterial.DisableKeyword(KeywordVolumeUp);
+			_feedbackMaterial.DisableKeyword(KeywordVolumeDown);
+			_feedbackMaterial.DisableKeyword(KeywordVolumeMute);
+
+			string keyword = null;
+			switch (feedback)
+			{
+				case Feedback.Play:
+					keyword = KeywordPlay;
+					break;
+				case Feedback.Pause:
+					keyword = KeywordPause;
+					break;
+				case Feedback.SeekBack:
+					keyword = KeywordSeekBack;
+					break;
+				case Feedback.SeekForward:
+					keyword = KeywordSeekForward;
+					break;
+				case Feedback.VolumeUp:
+					keyword = KeywordVolume;
+					_feedbackMaterial.SetFloat(_propMute.Id, 0f);
+					_feedbackMaterial.SetFloat(_propVolume.Id, 1f);
+					break;
+				case Feedback.VolumeDown:
+					keyword = KeywordVolume;
+					_feedbackMaterial.SetFloat(_propMute.Id, 0f);
+					_feedbackMaterial.SetFloat(_propVolume.Id, 0.5f);
+					break;
+				case Feedback.VolumeMute:
+					keyword = KeywordVolume;
+					_feedbackMaterial.SetFloat(_propVolume.Id, 1f);
+					_feedbackMaterial.SetFloat(_propMute.Id, 1f);
+					break;
+			}
+
+			if (!string.IsNullOrEmpty(keyword))
+			{
+				_feedbackMaterial.EnableKeyword(keyword);
+			}
+
+			_feedbackCanvas.alpha = 1f;
+			_feedbackCanvas.transform.localScale = new Vector3(_startScale, _startScale, _startScale);
+			_feedbackTimer = 0f;
+			Update();
+		}
+
+		private void Update()
+		{
+			// Update scaling and fading
+			float t2 = Mathf.Clamp01(_feedbackTimer);
+			float t = Mathf.Clamp01((_feedbackTimer - 0.5f) * 2f);
+			_feedbackCanvas.alpha = Mathf.Lerp(1f, 0f, PowerEaseOut(t, 1f));
+			if (_feedbackCanvas.alpha > 0f)
+			{
+				float scale = Mathf.Lerp(_startScale, _endScale, PowerEaseOut(t2, 2f));
+				_feedbackCanvas.transform.localScale = new Vector3(scale, scale, scale);
+			}
+
+			_feedbackTimer += Time.deltaTime * _animationSpeed;
+		}
+
+		private static float PowerEaseOut(float t, float power)
+		{
+			return 1f - Mathf.Abs(Mathf.Pow(t - 1f, power));
+		}
+	}
+}
+#endif

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+    "name": "AVProVideo.Demos",
+    "references": [
+        "AVProVideo.Runtime"
+    ],
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+    "excludePlatforms": [],
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+Please visit https://www.renderheads.com/content/docs/AVProVideo/ for full documentation

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Assets/Samples/AVProVideo/2.6.6/AVideoPlayerDemo/AVProVideo/Extensions/Timeline/MediaPlayerControlAsset.cs

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+// You need to define AVPRO_PACKAGE_TIMELINE manually to use this script
+// We could set up the asmdef to reference the package, but the package doesn't 
+// existing in Unity 2017 etc, and it throws an error due to missing reference
+//#define AVPRO_PACKAGE_TIMELINE
+#if (UNITY_2018_1_OR_NEWER && AVPRO_PACKAGE_TIMELINE)
+using UnityEngine;
+using UnityEngine.Playables;
+using UnityEngine.Timeline;
+using System.Collections.Generic;
+
+//-----------------------------------------------------------------------------
+// Copyright 2020-2021 RenderHeads Ltd.  All rights reserved.
+//-----------------------------------------------------------------------------
+
+namespace RenderHeads.Media.AVProVideo.Playables
+{
+	[System.Serializable]
+	public class MediaPlayerControlAsset : PlayableAsset
+	{
+		public Object binding { get; set; }
+		//public ExposedReference<MediaPlayer> mediaPlayer;
+
+		public MediaReference mediaReference;
+
+		[Range(0f, 1f)]
+		public float audioVolume = 1f;
+		public double startTime = -1.0;
+		public bool pauseOnEnd = true;
+
+		public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
+		{
+			var playable = ScriptPlayable<MediaPlayerControlBehaviour>.Create(graph);
+
+			var behaviour = playable.GetBehaviour();
+			//behaviour.mediaPlayer = mediaPlayer.Resolve(graph.GetResolver());
+			behaviour.audioVolume = audioVolume;
+			behaviour.pauseOnEnd = pauseOnEnd;
+			behaviour.startTime = startTime;
+			behaviour.mediaReference = mediaReference;
+			behaviour.mediaPlayer = (MediaPlayer)binding;
+
+			return playable;
+		}
+	}
+}
+#endif

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